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UAC Experiment

   (8 reviews)

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This level attempts to recreate that quintessential experience that Episode 1 of DOOM instilled in me.

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This level is actually a duplicate of exper.zip (uploaded only a few weeks ago). Someone must have slipped it through under a different zip file and filenames but both the map and the text file inside that zip are exactly the same. Anyway, I agree with (both) /newstuff reviews of the map (see /newstuff chronicles on Nov 12 2000 and Jun 20 2009); it's a good map, but not sure we need it twice. Not a big deal though; just wanted to point it out.

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Guest

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Good map.

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Guest

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There is misalignment of textures, large places and empty corridors, thousands of monsters everywhere. But it was fun and quite difficult.4 stars - Doomaniac.

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Guest

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Mindless action in boring surroundings. Plays alright. 1 star --- Starburst.

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Guest

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Absolutely epic. This level seems to have lots of architecture from episode 1, but tons of original new stuff too. The theme was consistent throughout, and you kept true to the original theme of episode 1 by not using any registered content. It was quite confusing to navigate however, but the gameplay was superb. Hats off to you sir! 5/5! From Nixot.

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Big does not mean interesting... this level is a kind of (awful) "tribute" to some levels of the original Doom, which parts have been put here and there. Unfortunately, the author seems to have no idea of what "level designing" means, and drew blunt corridors between the pieces of levels he stole. Dispensable. Magma.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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