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mforest1.wad

   (4 reviews)

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I didi have a whole story for this but i forgot it, something about demons escaping (cages at beginning) and stopping them then going out through the teleport at the end because your boss wont come back for you. i dunno that sounds about right :)

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Well after half way through I thought it was kinda easy, although the end was more challenging. It's rather simple, yet still rather fun.

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Extremely simplistic wad from 2000 that looks as though it could have been dated 4 years earlier without anyone knowing any better. All-brown in texture theme, with wood mixed in with some MOD here 'n there. The gameplay is at least fun, but the flow is awkward and the nonlinearity only works to a degree in that going the wrong way will cause backtracking. Decent, but nothing too special for its age. 5/10 -Snakes

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This map is really not that bad. It's very very basic in design with really no great detail. It is however fun to play and gets more and more challenging towards the end. I had lots of health in the beginning but not so much near the end. This map is like one I made when I first started mapping, simple, basic, and fun. I would say this worth a go. 5/21/07

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This is dated November 2000. You fight 157 initially weak monsters in a series of 1995-style wooden rooms. Starts off easy, but the monsters get tougher as it goes along; the gameplay is very fast-paced, and you can dodge a lot of the baddies if you so choose. The first half is laudably non-linear approach. Ammo, health are just right; holds off giving you the double shotgun until quite late. Good fun, very simple.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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