Text File
======================================================================
Archive Maintainer : UFO2 is simply a conversion of an old
Dmgraph patch to standard wad format.
The original version simply consisted of 13
.gif images and required the Dmgraph utility
to permanently modify your doom.wad iwad.
The original also didn't include any sounds.
Update to : ./idgames/graphics/ufo.zip
Advanced engine needed : no
Primary purpose : No levels included.
This is a graphics-only wad.
======================================================================
Title : UFO (version 2)
Filename : ufo2.wad
Release date : 6 Dec 2000
Author : R.A. Snow
Email Address : R.A.SNOW@BRA0110.WINS.ICL.CO.UK
Version 2 Update by : Sparky of KISS Software kelm@eisa.net.au
Description : This wad simply replaces the Cacodemon with
a UFO. New to this version:
- converted the Dmgraph patch to wad format
- added the missing sprite frames
(heada3a7, headb3b7, headc3c7, headd3d7)
- clipped the unused space from the images
to halve the size of the wad.
- adjusted the vertical and horizontal
offsets of the sprites.
- added four sounds - UFO nearby, sees
player, injured and death sounds
(see known bugs below).
Additional Credits to : - The authors of the modern utilities which
make this kind of conversion possible.
- Ty Halderman - the Doom Archive Maintainer
at Walnut Creek for finally relenting
(after 2 years), and allowing me to update
the old Dmgraph patches in the archive.
======================================================================
* What is included *
New levels : none
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : If played with 'Plain Vanilla' Doom or Doom2
you'll need a utility to patch ufo2.wad
with the extra sprites from doom.wad or
doom2.wad; such as: DeuSF, WinTex, NWT, etc.
For example: deusf -as ufo2.wad
This will GREATLY increase the size of
ufo2.wad. A MUCH better option is to use a
Doom Source Port that can import pwads
containing sprite graphics (most of them).
Patching is not required with these ports
and ufo2.wad can be used as-is; for example:
boom -file ufo2.wad
To quickly check out the new UFO, try the
following Doom/Doom2 levels:
Doom/UDoom - lots of UFOs - E2M9 - idclev29
Doom II - few UFOs - map24 - idclev24
lots of UFOs - map18 - idclev18
* Play Information *
Game : Doom, Ultimate Doom or Doom II
Map # : n/a - wad contains sprites and sounds only
Single Player : yes
Cooperative 2-4 Player : yes
Deathmatch 2-4 Player : yes
* Construction *
Base : ./idgames/graphics/ufo.zip
Build Time : about 3 hours including searching for sounds
and testing.
Editor(s) used : Dmgraph, WinTex, DeuTex, Paint Shop Pro
Known Bugs : - the UFO 'pain' sound is shared with the
demons, spectres, Barons, Lost Souls and
Hell Knights.
- the UFO 'nearby' sound is shared with the
demons and spectres.
May Not Run With... : an SNES emulator
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification
or reuse. Permissions was NOT obtained from the original author,
R.A. Snow, as the original version dated way back to June 1994 and his
email address is no longer valid. The original author made no
copyright statement in his original distribution (see the original
text file appended to the end of this document).
You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *
ftp://ftp.cdrom.com/pub/idgames/graphics/ufo2.zip
The original text file for ufo.zip follows:
======================================================================
Hi people
this is a replacement of the Cacodemon into a UFO
Feedback would be nice - GOOD BAD or UGLY
R.A.SNOW@BRA0110.WINS.ICL.CO.UK
"We are not alone - UFO's are a reality"