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KZDoom Series.

   (19 reviews)

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A castle has been taken over for use as the Demon base.

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Havoc Crow

  

Has a few interesting battles. The valley scenery is nice, albeit getting blocked by the trees is annoying. Suffers a bit from an overuse of ZDoom features.

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Kingpin3

  
Exellent

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Guest

Unknown date

  
Not one of Keslers best. 5/19/07

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Guest

Unknown date

  
nice.

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Unknown date

  
Kurt Kesler? Gotta be legendary.

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Guest

Unknown date

  
Anything mapped by this man is amoung the very best.

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Unknown date

  
Fucking awesome stuff!!!! 5/5

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Unknown date

  
4/5. Ever consider piling all of the KZDoom maps into a single WAD? Might be worth doing.

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Unknown date

  
Quite interesting. I'm not necessarily a fan of large outdoor levels, but this one was a decent one; I sometimes felt a bit lost, but never for long.

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Unknown date

  
Good lucking map, but the enemies are a tad thin, and the over-abundance of ammo makes it too easy to just blast away without much thought for strategy.-GreazyShor ts

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Unknown date

  
Fair.

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Unknown date

  
Horrible.

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Guest

Unknown date

  
Not bad, I guess.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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