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Cacodemon Squad: 3 Level Public Demo Update 2

   (7 reviews)

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About This File

This is a Total Conversion that sponsors the Fre Hissy Campaign. Play it only if you support the Free Hissy Campaign..... Just Kidding!! Anyone can play it, but if Ling plays this wad, then he will get into Trouble!!! Play on easiest if you want to get Linguica at an easier difficulty! Made the Nightmare Mode (Linguica's Revenge) playable!!! They don't respawn at all because only Hellspawn do it and not zombie Hellspawn!!!

Fixes: Added the New Skill Graphics.

Renamed WATER to WATERMAP.

Modified Script so that if you die in the KidCool-Busters level you are taken to level 3.

Added a shortcut to the dark bull squid cave in level 1 where the red key is on watch me die!

Removed respawn frames of all the enemies.

Decreased Hit Points for the Bull Squid and Shadow Warrior.

New: Fog Effect like in Rise of the Triad!

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MZLXS

  
Its the spirit that counts- MZLXS

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Guest

  
Dreadful in every way !

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Guest

Unknown date

  
este wad ez una mierda!!!

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Unknown date

  
Awfull. Why does the regular floor hurts the doom guy? 1/5 - Optimus

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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