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_______ _____ _____ __ ___
| ___ \ _ | _ | \ / |
| | \ | | | | | | | . V . |
| | / | \_/ | \_/ | |\ /| |
| | / / \ / \ /| | V | |
| `' / \_/ \_/ \_| | |
|___/ and DOOM II \_|
- NETDOOM -
ÍÍÍÍÍÍÍ
Version 3.1 for DOS
Designed by:
Javier Fernando Almenara Otoya
E-mail: aojavierfdo@hotmail.com
http://www.geocities.com/locusfocus
===========================================================================
Index:
Chapter 1. Antecedents
Chapter 2. Installation
Chapter 3. Requirements of the System
Chapter 4. Official files of this Edition
Chapter 5. The Author's Projects
Chapter 6. Gratefulness
===========================================================================
Chapter 1. Antecedents
===========================================================================
NETDOOM3, is a program that it is good to either play in Cooperative Modality,
or in DeathMatch Modality." The objective is to allow the players, to obtain a
quick connection and without problems; since using the on-line commands can be
tedious many times and it's very possible the margin of errors while transferring
the parameters.
This new version also allows to count with characteristic that make more
interesting the use of NETDOOM3, at the same time that it allows to have bigger
control of the programs.
NETDOOM3, allows new possibilities around the game managers in Net. It has
been to combine all the existent resources until the moment with the intention
of allowing the user to have the biggest handling advantage and flexibility in
the use of the program.
The ' tool ' was conceived keeping in mind the existent applications at the
present time. They were carried out comparisons and many tests. Until then, after
a detailed analysis, it was opted by a simple and quick interface.
Inside the characteristics of the program the following ones can be mentioned:
1* NETDOOM3 now allows to install the program in any hard disk unit or
logic net unit (this is very useful for net games).
2* NETDOOM3 allows also to install the program in any directory, giving this
way the facility to the user to personalize the location of the program.
3* Update and enhance of the Help Manual for the NET_TCP program - TCP NetWork
Mode.
4* Implementation of the new file 'TCPSet95.Zip' and the 'Drivers.Zip' that
include actualized programs and manuals respectively.
5* Automatic trace of the existent DEMO files, to prevent an accidental rewrite
of these ones.
6* Automatic depuration of the Report file (Historic.Net). It means,
that NETDOOM3 cleans several times this file.
7* No more HISTORIC.BAK file. Now NETDOOM3 uses a single principal report
file, in which all the information is resumed.
8* NETDOOM3 possess Open Architecture now. It is this way, in this version
it allows the entrance of ' aditional parameters ' by the user.
9* The present version of NETDOOM, includes support of games recorded by
Heretic and Hexen.
10*Possibility to count with ' five different ' forms of beginning the game:
Single Player / Serial Net / Modem Net / IPX Net / TCP-IP Net
11*NETDOOM3 allow the easiness of managing ' four ' of the more well-known
games of Id Software. These are:
DOOM Ultimate, DOOM ][, HERETIC and HEXEN.
12*On-line Helps in every moment, for the different ' macros' and calls to
auxiliary programs.
13*Possibility to have a new variety of commands to optimize the program,
to make more pleasant the environment and easier its handling.
14*The Record File (Historic.Net) has been completely optimized.
Now the user can consult the data of the last session in a very simple
way, since the information is shown as a report form.
15*Total support of the application. In the last tests 0% process errors
were obtained.
16.Possibility to execute the game in Single Player Mode." Which means that
a single player can now access via NETDOOM3 the commands that he wants,
having all the novel advantages simultaneously, with those that counts
the previous version.
17.Possibility of having a new Modality Indicator." This quality
allows NETDOOM3, to show the characteristic which the user is using
to begin the program.
This indicator enters in operation, after the user concludes, the entrance
of parameters, and while is carried out the normal load of the game.
There are considered four types of Modality Indicators; being these:
Single Player / Cooperative / DeathMatch / PlayDemo.
18.Possibility of having a Record File." That is to say that now,
every time that NETDOOM3 concludes, it will generate a text file automatically,
of name HISTORIC.NET; this file will contain information on
which was the last Modality under which was executed NETDOOM3, besides
to show the hour of beginning, term, and the date in which it was executed.
This file is autogenerated in each new session of NETDOOM3.
19.The four Modalities that NETDOOM3 now manages, possess a single file of
beginning. The commands that are spend to the game in each Modality, are different;
that is to say that each Modality, generates its own file with the game.
Each temporary file is autogenerated in each new session of NETDOOM3.
Also, both versions of NETDOOM (v.1.0 and v.2.0), use the same beginning
file, facilitating this the simultaneously use of both platforms.
20.Possibility of lifting a Serial Game in a simple way, without the
necessity to be typing a lot of parameters in the prompt, or to be
creating batch files to automate the calls to the game with the
desired parameters, unnecessarily.
21.Possibility of having a .INI'S File that allows, as
all the formal programs to keep in a file the content of the last
work session.
22.Possibility of choosing between two Serial Administrators" (serSetup and
serBoom). As it must be mentioned in the help manual of NETDOOM3; the
personal recommendation, is for serSetup, since in its application it is presented
more stable.
23.Possibility of Automatic Generation of Demos" (Demo Recording) that
allows to record the incidences from a game to a file of video type.
24.Possibility of Automatic Reproduction of Demos" (Demo Playing) that
allows to visualize the content of a file of video .LMP generated
previously. This option is MonoUser, and it doesn't require connection of
Serial Net.
25.Possibility of including Patch Files" that allow to personalize the
executable of the game.
26.Possibility of having a Files Agent that allows to revise the
content with respect to files of direct use by NETDOOM3.
27.Possibility of having several Function Keys", to speed up the
use of the program, and to make more flexible the environment of NETDOOM3.
#* = New resource of the program.
® I have the pleasure of communicate the users of NETDOOM3, that the present
compilation in this case dates of December 2000. In the last tests the
program obtained 0% process errors ¯
===========================================================================
Chapter 2. Installation
===========================================================================
NETDOOM3, can be installed directly with all its components to the Hard Disk C.
For this, the directory NETDOOM can be created that will be, the one that will
contain all the necessary files.
Also you can execute the enclosed installation program, or simply create a
directory by the way detailed below.
Example: (all these instructions are entered in the DOS prompt or by
the Administrator Program in Windows)
First Step - Drive C: press <Ù (ENTER)
Second Step - Root Directory: Cd\ <Ù
Third Step - Create the directory: Md NETDOOM <Ù
Fourth Step - Enter the directory: Cd NETDOOM <Ù
Fifth Step - Copy the content of the disk: Copy A:NET3ZIP.Exe
notices: if the file is NET3ZIP.Exe you will need only to copy it
and then to execute it in your hard disk, typing NET3ZIP <Ù
Otherwise if the file is NET3.Zip (or NetDmv31.Zip) copy it to your
hard disk and then unwrap its content (using PKunzip
- in DOS or WinZip - in Windows).
Sixth Step - Execute NET3.Exe <Ù
Seventh Step - You should modify the present configuration at the moment of
the NET3 lauds, for an in agreement configuration with the name
location of the files of the game in your hard disk.
After having executed the first test with NET3 this new
configuration, will be automatically recorded and modernized in the
beginning file.
===========================================================================
Chapter 3. Requirements of the System
===========================================================================
As minimum requirements of the system, the following ones can be mentioned:
1. PC 486 with a minimum of 100 Mhz. of Prosecution.
2. To have a minimum of 16 Mb of RAM.
3. Video Card with Memory of 1 Mb. (as minimum) and if it counts with
Accelerating Graphics Card in 3d is much better.
4. Sound Blaster Sound Card or another that is 100 compatible%. The
sound card should have a minimum of 8 bits.
5. Hard Disk Space, as minimum of 2 Mb. to install the application
without space problems.
6. To have disabled the DOS SHARE command, is very advisable.
(it produces incongruities in the it uses of the databases).
7. To have disabled the DOS LASTDRIVE command, is also advisable.
(it produce problems with the executable name in certain ocasions?).
All these requirements are minimum and they are obvious since at the present,
there are Computers that go very above these characteristics.
This means that the installation of NETDOOM3 and its later application,
don't have limits, in what to Hardware requirements and of components it
refers.
===========================================================================
Chapter 4. Official files of this Edition
===========================================================================
The files that are included in the current Edition of NETDOOM are the
following:
* ARCH_ID3.NET - File of Personal Reference of the Author and the
program.
* ASCII.EXE - Used by the program to show the ASCII Codes
Chart.
* DRIVERS.ZIP - File that includes Help Manual for Net Games, and some
References about Drivers for Network Tarjets.
* ENGLISH.TXT - File that allows to the user of English language, to be able
to request a version in English of NETDOOM3.
* FAQ3.NET - (Frequently asked questions)
(Note: this document is still in elaboration).
* FOXUSER.DBF - File of internal Handling of NETDOOM3. It keeps configurations
and preferences on a DBF'S File type.
* FOXUSER.FPT - File of internal Handling of NETDOOM3. It keeps configurations
and preferences on a Memo's File type.
* HISTORIC.NET - Historical File; it contains data on the last time
that was executed NETDOOM3. This file is autogenerated.
* MODEM.CFG - Alternating File of Configuration for Modem. It should be in
the directory of the game. This file doesn't possess ' error
correction ', neither ' data compression '.
* NETCLSS.HLP - ' User Manual ' for the NET_CLASS program - Hexen
Class Entry.
* NETDMv31.TXT - The file that you are reading at this time. ;)
This file contains vital information of the System.
* NETDOOM.FRM - Register Form for the program. Don't forget that your
colaboration contribute to the motivation of the author.
* NETDOOM.ICO - Icon File, to be used exclusively with
Windows.
* NETDOOM3.EXE - It is the executable file. It is a compact .EXE with all its
program bookstores included internally.
* NETDOOM3.HLP - ' Reference Guide' for the user of NETDOOM3 - NETWORK
GAME MANAGER.
* NETIPX.HLP - ' User Manual ' for the NET_IPX program - IPX NetWork
Mode.
* NETLOGO.EXE - Executable logo intro file. You can try also the file
INTRO.COM for a more appropiate execution.
* NETMODM.HLP - ' User Manual ' for the NET_MODEM program - Modem
NetWork Mode.
* NETPLUS.INI - Beginning File for NETDOOM3. It keeps the configurations
of the last session.
(Try to have a copy of back of this file!)
* NETPLUS.TXT - Allows to recover the structure of the beginning file; if it
has been damaged or eliminated from the disk.
* NETSERL.HLP - ' User Manual ' for the NET_SERIAL program - Serial
NetWork Mode.
* NETTCP.HLP - ' User Manual ' for the NET_TCP program - TCP NetWork
Mode.
* NETWAD.HLP - ' User Manual ' for the NET_WAD program - WADs Entry
Mode.
* NET3.BAT - Batch file that allows to load NETDOOM3, from
the root directory of your hard disk.
* NET3.PIF - File of exclusive use for Windows to invoke
NETDOOM3 with a more appropriate memory configuration.
* TCPSETUP.ZIP - Original packed file; necessary to be executed to
play in Internet, or in a Net that uses the TCP/IP protocol.
* TCPSET95.ZIP - Original packed file; necessary to be executed to
play in Internet; can be used either in Windows '95 or '98.
===========================================================================
Chapter 5. The Author's Projects
===========================================================================
In fact, several projects are that I have in mind, however the time
and other occupations are the worst enemy of this. But well,
that there are new projects there are them.
Perhaps I will return to the design of levels (I will see this, because levels
design takes a lot of time), and the implementation of other WADs and
applications if it is possible.
Of course, in relationship with NETDOOM3, I will think about new forms of
making it better, I will try to optimize the data entrance (if it is possible),
and also the development of these tools in Visual environments since by
the moment they are in DOS versions.
The possibility of development of NETDOOM v.4.0. !... is still in analysis :(
In this case it would be considered the support for the games: Quake and Quake II.
Obviously the development of this same version would be considered for the
Windows environment; that is to say that we would be talking of NETDOOM v.1.0 for
Windows '95 or '98 :)
===========================================================================
Chapter 6. Gratefulness
===========================================================================
My gratefulness, to all the people interested in applying this new tool.
NETDOOM3, is a 100% Peruvian product that consists in the author's
effort to gather the best existent tools in Internet, to make one
"Miscellany of Utilities to offer the user's good development
applying all the concepts that are at your disposal with NETDOOM3.
Any consultation can make it directly to my Electronic Mail that
I will gladly respond at the moment to receive.
Copyright 2000
Lima-Peru.
===========================================================================
A final note from the author:
The original files of this utility are in Spanish, so maybe the users will
find sometimes some strange or rare words. You should figure out, that I
have used a translator (Translator Pro and Word '97). If you wish to look
at these files (or if you know Spanish), you can unzip the file: Spanish.Zip,
that is included here, which will contain the original files with an extension
like *.tx_ and *.hl_
You can also use a better translator to have them more understandable, because
these files are all in .TXT format. I give a brief and quick check to all the
manuals, but in case... there you have the original file for any purpose.
VERY IMPORTANT!!!
Depending on demmand I will be making a complete 'English' version :) So pay
attention users all around there!... Email me and let me know if the program
is useful for you... The Author.
===========================================================================