Credits
Chris Pisarczyk AKA ChrisDragon (chrisdrgn@hotmail.com) for his Quake3A textures in Q3afultx.wad, and weapon sprites in QDoom12.wad Derek MacDonald (derekmd@hotmail.com) for his Q1Tex.wad and Q2Tex.wad Rick Clark (rickclark58@xoommail.com) (http://rickclark.20m.com/) for answering many ZDooM scripting questions, and Rick's tutorials Tarin (tarin@paci-fist.net) (http://www.paci-fist.net/doom/) for answering many ZDooM scripting questions, and Tarin's acsstuff.wad Tomi Rajala for his innovative Hell Factory (hellfact.wad), which contains some cool scripts The good people at DooMWorld forums (Fanatic, Lut, and many others) for their helpful advice and tips to all who ask Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer .net) for his skypack3.wad, which contains fantastic skyscapes. Team TNT (http://www.teamtnt.com) for the tree sprite in their Retres.wad Jonas Feragen (jonasf@stud.ntnu.no) for his Christmas tree sprite in his excellent XMas Doom '99 Randy Heit (zdoom.notgod.com) for his incredible source port id Software for DooM, DooM2, Quake, Quake2, Q3A.
Text File
**
** NOTE: These levels require ZDooM v1.22.
** Please read Gameplay.txt for information that will help you play
**
================================================================
Title : Temple of the Ancients
Filename : Temple.wad
Author : ReX (aka Gurkha Boy)
Email Address : gurkha_boy@yahoo.com
Other work from author : Pugilist.wad, a 3-level fist-only series set in WWII
Fear_Isl.wad, a single level
Decimate.wad, a single level
Complex.wad, a massive and detailed single level
Arena_01.wad, a fast-paced, short single level
Hex_on_u.wad, a 3-level medieval set using Hexen2 textures
Phoenix.wad, a 5-level military installation using Quake2 textures
Paranoia.wad, a 5-level military research installation using Half-Life
textures, enemies, and sounds
They can be found in the Ports directory of ftp.cdrom.com
(except for Arena_01.wad, which does not need a port and is in
the regular DooM2 levels directory of cdrom.com).
Misc. Author Info : Been playing DooM for 6.5 years, and editing for 1.5 years
Description : 5-level hub, set in a variety of environments. You start in a command
center, but explore medieval and techno-medieval areas as you uncover
the secrets of the Temple of the Ancients.
These levels extensively use Q3A textures, and a few Q1 & Q2 textures.
They also feature cool new skies, and scripting. ZDooM features include
translucency, laser barriers, underwater environments, true elevators,
colored lighting, fog, slippery surfaces (ice), quakes, 3D bridges, etc.
Notes: I take credit/flames for many of the runic signs. The original Q1Tex.wad
contained 32*32 signs. Using these in MS Paint, I edited the symbols to create
new, larger signs. The new animated water flats plus the additional ice/water
flat are all mine.
Additional Credits to : Chris Pisarczyk AKA ChrisDragon (chrisdrgn@hotmail.com) for his Quake3A
textures in Q3afultx.wad, and weapon sprites in QDoom12.wad
Derek MacDonald (derekmd@hotmail.com) for his Q1Tex.wad and Q2Tex.wad
Rick Clark (rickclark58@xoommail.com) (http://rickclark.20m.com/) for
answering many ZDooM scripting questions, and Rick's tutorials
Tarin (tarin@paci-fist.net) (http://www.paci-fist.net/doom/) for
answering many ZDooM scripting questions, and Tarin's acsstuff.wad
Tomi Rajala for his innovative Hell Factory (hellfact.wad), which
contains some cool scripts
The good people at DooMWorld forums (Fanatic, Lut, and many others) for
their helpful advice and tips to all who ask
Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer
.net) for his skypack3.wad, which contains fantastic skyscapes.
Team TNT (http://www.teamtnt.com) for the tree sprite in their Retres.wad
Jonas Feragen (jonasf@stud.ntnu.no) for his Christmas tree sprite in
his excellent XMas Doom '99
Randy Heit (zdoom.notgod.com) for his incredible source port
id Software for DooM, DooM2, Quake, Quake2, Q3A.
================================================================
* Play Information *
Engine : DooM2, using ZDooM
Map Number : MAP10-MAP14
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes, many new textures, new weapons graphics, cool skies
New Music : No
Demos Replaced : No
SYSTEM REQUIREMENTS : If you can run ZDooM you should not have a problem running
these levels.
* Construction *
Base : New levels from scratch (although I swiped some stuff from my
earlier levels)
Editor(s) used : Map editing -- WadAuthor v1.30, an excellent utility
Graphics editing and wad merging -- Wintex 4.3
Adjusting height of skies -- DEEP 97
Sprite & graphic editing -- MS Paint
Build time : About 3 months (3-4 hours a day).
Known Bugs : These aren't true bugs, but they are anomalies. When underwater (or
under lava), the grate textures do not appear colored, as do the rest
of the textures. This probably has something to do with them having
transparent sections.
Source port notes : This level was designed for ZDooM. You will need v1.22 of ZDooM if you
want to view the demos.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If not, the hideous spirits that infest the waking world
will hound and haunt you, making you regret that you chose to
ignore these dire warnings. Oh, and they'll serve you a wicked
subpoena too.
* Where to get this WAD *
FTP sites:
ftp.cdrom.com (under the Ports sub-directory) or any mirror of ftp.cdrom.com
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *