Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Temple of the Ancients

   (35 reviews)

Guest

About This File

5-level hub, set in a variety of environments. You start in a command center, but explore medieval and techno-medieval areas as you uncover the secrets of the Temple of the Ancients.

These levels extensively use Q3A textures, and a few Q1 & Q2 textures. They also feature cool new skies, and scripting. ZDooM features include translucency, laser barriers, underwater environments, true elevators, colored lighting, fog, slippery surfaces (ice), quakes, 3D bridges, etc.

Notes: I take credit/flames for many of the runic signs. The original Q1Tex.wad contained 32*32 signs. Using these in MS Paint, I edited the symbols to create new, larger signs. The new animated water flats plus the additional ice/water flat are all mine.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

NuMetalManiak

  
the Quake 2 weapon sprites look awful but this hub set is pretty decent.

Share this review


Link to review
Guest

  
Long adventure level with professional layout, ambiance and gameplay, and technically superb. One of the few levels using jumping in a good way, and a few scenes where stealth monsters don't irritate but fit. This almost flawless level is a clear proof that for creating excellent gameplay, contrary to the opinion of too many nowadays level builders, one does not need at all a horrible lot of thrown-in monsters and a zillion of snipers. 5* legendary, and almost unbelievable that this was made in 2000...

Share this review


Link to review
cortlong50

  
this pack was apparently doing things that nobody else was at the time, and still isn't. i feel immersed and like im having a damn good time, and it's nice to see a lot of advanced features put into work here. if cacowards were around when this was released it would have been monumental. glad to see someone doing it, and im waiting for the redux.

Share this review


Link to review
Guest

Unknown date

  
AWESOME!! I NOW LOVE MULTI LEVEL WADS!

Share this review


Link to review
Guest

Unknown date

  
Excellent wad, uses highly detailed maps and atmospheric lighting. Ammo and health are a little scarce, but a highly enjoyable experience.

Share this review


Link to review
Guest

Unknown date

  
I can't believe I haven't played this yet. This is one of the best HUB wads I've ever played! My only gripes are that some parts of the level are too dark, there should have been some new music, and the the Command Center level was a bit bland and boring.

Share this review


Link to review
Guest

Unknown date

  
vomit..

Share this review


Link to review
TheMightyHeracross

Unknown date

  
It's an OK wad, but these models rips are horrible.

Share this review


Link to review
Guest

Unknown date

  
very good wad

Share this review


Link to review
Guest

Unknown date

  
Wow, it's almost Quake 2. Good conversion. Worked map. 5/5

Share this review


Link to review
Guest

Unknown date

  
This is one of the best ZDoom hubs I have ever played. It certainly has a Metroid Prime-esque feel to it, in that you have to find ways to get around the place (aside from the usual key hunts). Play this one RIGHT NOW! -WW

Share this review


Link to review
Guest

Unknown date

  
I can't believe I have never played this wad. Incredible awesomeitude! -epyo

Share this review


Link to review
Guest

Unknown date

  
I didnt finish this wad cuz I dont like this type of gameplay for doom. Unreal 2 is perfect for this type of map, but I'll take nothin from this cuz its a DAMN GOOD WAD. Very Very well done. But I hate puzzles but that doesnt make this map bad. Its just my personal feeling. 5/5 for this masterpiece!

Share this review


Link to review
Guest

Unknown date

  
agree with the above poster, 1/5. 1 for good design

Share this review


Link to review
Guest

Unknown date

  
This is a must-see really. 5 stars, and a "Great" rating (my highest) on my own scale.

Share this review


Link to review
Guest

Unknown date

  
Êóë? Cool!

Share this review


Link to review
Guest

Unknown date

  
why isnt there a 99999999999999999999 999999 million outta 5 but good work 5/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...