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JCM episode 2

   (6 reviews)

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About This File

This Patch Wad supplies DOOM with 9 new replacement levels for episode 2, built completely from scratch using DEU 5.21, DMAUD 1.1 and DMGRAPH 1.0, plus many home-made custom utilities. (see credits below) Time to complete this patch: 200+ hours.

For you beginner doomies - sorry, no time to add easy settings - over 200 hours were already logged into this one. If you really need help, use IDDQD (god mode) or IDKFA (very happy ammo) to get things to go your way. (P.S. these cheats DON'T work in multiplayer modes!)

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NuMetalManiak

  
strange textures/sounds, very good layouts for old E2 mapset though.

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Guest

  
You know what's really cool? Finding a new episode replacement. You know what really sucks dogs balls? Finding out its full of idiotic cartoon replacement sounds. WTF makes anyone think it adds to gameplay? Annoying beyond tolerance.

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Doomkid

Unknown date

  
Pretty mediocre. Good for 1994 but it's just so... bleh. 2.5 / 5

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Guest

Unknown date

  
A highly personal 1994 episode. The news sounds are not for everyone. Music is good. Technical quality is great. (spotted 1 hom on purpose in lvl1) The third level is the most beautiful. It's design isn't so great compared with the first two. Those are perhaps the best of the whole episode. 27 and 29 are the worst. 26 has great design on paper but it didn't work. The other 3 are good despite some ugly wall images. Gameplay isn't great. 22 is good with fast. Intriguing set 4.5/5 coldfusio

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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