About This File
I've tried many a deathmatch level, and for the most part, I've been dissatisfied. Many of the levels I've seen seem too much like 'novelty' levels, not of the quality or style of id's original maps.
When I set out to make this level, I tried to keep in mind the levels from id, especially E1M1 and E1M5, which are my favorites for deathmatch. I also tried to keep the level very small and open, while always leaving at least two ways out of any area. The frags should be quick, but not necessarily 'cheap', because you can normally get out of any situation in which you may find yourself.
Some rather kick-ass frags to attempt: - Shoot a rocket up the open lift from the courtyard and hit your opponent. My personal favorite. :) - Set the lift into the off from the stone room, but don't fall in. Then drop down after the lift has fully lowered, and shoot your opponent. - Shoot your opponent in mid-air as he jumps off the hallway into the courtyard.
When I set out to make this level, I tried to keep in mind the levels from id, especially E1M1 and E1M5, which are my favorites for deathmatch. I also tried to keep the level very small and open, while always leaving at least two ways out of any area. The frags should be quick, but not necessarily 'cheap', because you can normally get out of any situation in which you may find yourself.
Some rather kick-ass frags to attempt: - Shoot a rocket up the open lift from the courtyard and hit your opponent. My personal favorite. :) - Set the lift into the off from the stone room, but don't fall in. Then drop down after the lift has fully lowered, and shoot your opponent. - Shoot your opponent in mid-air as he jumps off the hallway into the courtyard.