Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

AirRaid1

   (6 reviews)

Guest

About This File

Single player WAD. Storyline - KILL EVERYTHING!!! (without dying)

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
These are two medium-sized maps from 2000 that are looking under-avarage even for those times with a very low level of detail and no eye-catchers. Gameplay is quite good however. Some ideas may not please you, like balancing over super-narrow paths or some lava areas, but it's not overdone with these tricks. I also liked the secrets in the first map. 3/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Nice

Share this review


Link to review
Memfis

Unknown date

  
UHHHH, didn't quite understand the part where you appear in a room with 50 hitscanners and barrels around you. wtf?!

Share this review


Link to review
TimeOfDeath

Unknown date

  
liked, but there are some switch actions that use zero tag and I think some unkillable monsters

Share this review


Link to review
Guest

Unknown date

  
It says built in 2001, but - like ^3 states - looks and feels like not so good 1995 maps. Gameplay is poor, f.e. balancing in the dark over very small paths while a cybie is shooting at you, is nowadays not synonym with pure fun. Lots of inescapable pits do not add. Overall: author might have had benefit from doomwiki: how to build a decent level, if that did exist in 2001. Small 2/5 because playing it didn't give fun.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...