Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

GoldenEyeDoom2 TC (for Doom2 source Ports)

   (13 reviews)

Guest

About This File

(brief) GoldenEye Doom2 TC

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
These look a little pieced toghter. It's like a puzzle and none of the fucking pieces fit. 4/16/07

Share this review


Link to review
Guest

Unknown date

  
The gameplay is far too hard despite the neat graphics and hard work.

Share this review


Link to review
Guest

Unknown date

  
Clearly a lot of work went into this, but it isn't very interesting to play.

Share this review


Link to review
cs99cjb

Unknown date

  
Reminds me of 'Be Kind Rewind' in that it has evidently been made with great love but not so much talent. Don't know whether the missing DeHacked file would improve matters. Crates glitch into barrels, scientists glitch into lost souls, snipers glitch into imps, etc. The best aspect is the sound, but I know that's just the nostalgia talking.

Share this review


Link to review
Guest

Unknown date

  
Pretty darn good, detail is a bit out of whack in some areas, but it is really nice.

Share this review


Link to review
Guest

Unknown date

  
Where's the gold64.deh file?! I can't run it right without it!

Share this review


Link to review
Guest

Unknown date

  
There needs to be an update of monster sprites. The levels seem okay though. ~2/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...