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KZDoom Series.

   (28 reviews)

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just play it

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InterdimensionalInterloper

  

This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!

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Unknown date

  
Nice map Kesler. 5/19/07

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Unknown date

  
Nice but IMHO overhyped map. Layout is good, decoration and ambiance quite good, but overall gameplay @ UV was quite disappointing: way too easy, very repetitive, frequently boring, and never got me on my toes. Despite this, 4/5 because it's been made in 2001 and above average. BTW @ ^^: seriously, 'best mapper'? FYI: search f.e. for Roch, Unloved or Return from Oblivion; nofi, but those mappers are milestones ahead.

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Unknown date

  
KZdoom 7 is THE BEST Kurt map IN THE WORLD. Get
it NOW!!

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Unknown date

  
Nice wad i liked it DD

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Unknown date

  
very spiffy, thair was no musick but this kinda addid to the suspencefulnes of the wad 5/5

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Unknown date

  
Very well done!! Well thought out! Plays well. Without a doubt, Kurt Kesler was one the best DooM mappers ever!!

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Unknown date

  
This is dated February 2001. It's a decent but plain source port level, with lots of Zdoom features used because the author could - slopes, sliding doors, ambient sounds, machines etc. Apart from that it's a solid 1996-era mountain techbase; there's a lot of it, it feels substantial, and the action doesn't stop. Clever "linear non-linear" layout for the first half. Not hard; you get loads of rockets and back-to-back soulspheres. End battle drags.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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