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The Axix

   (7 reviews)

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About This File

Really big, really detailed level for Doom 2. The Axix is a tech base built by UAC for research and development. Unfortunately, it seems that some teleporter tests screwed up and now a portal is opened to some demonic temple. Your job? Clear the Axix of all demons, and find your way to the Temple. Once there, find a way to close the portal. Simple. Just try not to die....

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lupinx-Kassman

Unknown date

  
The map looks okay, if somewhat basic, but the gameplay is atrocious. Too many monsters, and not nearly enough ammo to fight them off with. Even if the player were given enough firepower, the fights are not very interesting anyway. 2/5

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Guest

Unknown date

  
I was not amused. It's large, but it seems like several smaller older levels jammed together. It starts poorly, with the player fighting through a couple of areas with a pistol, and then it grinds to a halt with a tedious Q-bert crate maze; and then there's a regular underground maze, with strobing lights, at which point I said to hell with it. The design is simple and old-fashioned with lots of copy and paste. There's lots of action, though.

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Guest

Unknown date

  
It's an ok level, there could have been some new monsters. 4 stars since I like demonic areas, hellish places, gothic etc.

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Guest

Unknown date

  
Despite what anyone says, the pistol is not a fun weapon.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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