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Title : ARENA, make yourself a WAD file master designer - Part II.
(Master_J.WAD which is Part I is at your disposal in my WEB Page).
FileName : ARENA.WAD
ARENA666.ZIP
Author : Javier Fernando Almenara Otoya.
E-Mail Address : aojavierfdo@hotmail.com
WEB Sites : http://doortohell.tripod.com
http://www.geocities.com/locusfocus/
Misc. Author Info : Developer also for Special Tools for DOOM
(DCF, NeTDooM, MaPRunner) and WAD Stuff (levels and textures).
WADFile to be used with : DOOM Utimate [ ] DOOM ][ [X] Heretic [ ] Hexen [ ]
Description : A file that contains some new architecture designs,
a lot of tricks, and a variety of elements.
You should use some of the enhanced engines to play this WAD file.
Features : They have been taken exclusively from the BooM Engine
- Teleport Interrupters
- Functions with lines and textures
- Functions with lines and sectors that carry objects
- Translucency
- Transparent Elevators
- Deep hole that really hides items
- 3D Bridges
- Running Nukage floor
- Elevator & Crusher
- Handrail Teleport
- Wind that really pushes strongly
- Generalized Sectors with multiple functions
- 12 DeatMatch Start Points / Cooperative Mode absolutelly
revised
- Includes some LUMPS that alter the behavior of some
textures and flats
- Much More
Additional Credits to : Jim Flynn for the WAD tutor and converter utilities.
Email: jflynn@pacbell.net
Ty Halderman for a lot of helpful information.
Email: thldrmn@teamtnt.com
LionHeart TM. and to all the persons that have
developed that useful Tools to Make and Compile
the DooM Maps (Deth, WinDeu, DCK, RMB, WARM, BSP and
much others...) Oh sure, Id Soft. for their DOOM.
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* General Information *
The WAD has been tested to work with Legacy (v1.30 and newer ones) and ZDooM.
Also with BooM, but the 3D Bridges will give some problems (due to the .DEH
file).
The WAD file that has served as a guide is called 'Boomedit.Wad'. References
of the new enhances and functions can be found at the 'Boomref.Txt' file.
The utility that I have used to create the lumps is 'Swantbls.Exe'; also to
embed the midi file I have used 'Musput.Exe' both from Jim Flynn.
There is included the original DATA file for any purpose. Also I have included
a HINTBOOK so you won't have any trouble during your tour around ARENA (check
out the 'Element.Zip' file).
* Play Information *
Episode and Level # : Level #2 (Map02) of DooM ][
Type -> (for ex.) C:\DOOM2>Doom2 -File Arena.Wad -Deh Arena.Deh
-Warp 02 -Skill 4 (or use your favorite frontend)
Single Player : Yes, of course. Specially for you tough guys ;)
If you have problems with the degree just type IDFA inside
the game... really this WAD file is just for BRAVE guys! heh :)
Cooperative 2-4 Player : Yes, sure you can. 100% tested.
Deathmatch 2-4 Player : Ya, this way is much better!!!
Difficulty Settings : Yes, implemented. (All the difficult levels).
New Sounds : No.
New Music : Yes, for Map02 only, directly embedded. Also the Entrance music.
New Graphics : Yes, the Title Screen of the game.
Demos Replaced : Yes. Use the Tour.Lmp file
NOTE: To view the Demo file use the Legacy engine (v1.30)
Status : Complete.
* Construction *
Base : Architecture, textures and tricks working toguether - Part II.
Build Time : A lot of time for this...(days, weeks, months).
Editor(s) used : Deth 4.14, WinDeu524 and Dck362 (construction),
WinTex (effects).
Known Bugs : None... You should note that not all the engines have
included the BooM features... so you're warn.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels. But please send,
me an E-Mail, so I will know you are using it. There's no problem at all guys!!!
You MAY distribute this WAD, provided you include this file, with no modifications.
You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as
long as you include this file intact.
* Where to get this WAD *
FTP sites: Well, you can get it at:
ftp://ftp.cdrom.com/pub/doom2
Other: I hope you like my ARENA.WAD; if it is the case please contact me and
let me know. If not... well I'm really sorry, but you loose your time...