Text File
! REQUIRES BOOM OR A BOOM-COMPATIBLE SOURCE PORT !
----------------------------------------------------------------
* File Information *
----------------------------------------------------------------
Date : June 20th 2001
Title : Castle Of Eternal Carrot In The Sky
Filename : coecits.zip | .wad | .txt
Author : Fredrik Johansson
Email Address : fredrik@doom.tc
WWW : www.doomworld.com/fredrik
Misc. Author Info : 15 year old swede
Other work by author : Vrack, Vrack2, PAIN, Plutonia2 and more...
Description : The background to this level is weird...
just like the level itself. I had a dream
about a very weird Doom level, and when I
woke up I remembered the level almost
exactly. I couldn't resist building the
thing, and here it is... :)
As I said, this is almost exactly like
in the dream, but I had to make some
changes because of engine limits (no RoR
etc), design improvements and input from
the testers.
Story : Bah :P
Additional Credits : All the people who tested the level,
with special thanks to:
* Opulent
* Chrozoron, the norwegian beotch
* Adam Hegyi, god of Doom
* Adam Williamson, also god of Doom
* Cocoon
* Ebola
* Tarin
* Maonth, because if I don't give him
credit, he'll be pissed.
* All you who didn't get credit
And of course id for Doom, SBSoftware for
DeepSea and the authors of the other tools
i used.
Thanks also goes to Simon "Fraggle" Howard
for indirectly inspiring me to the title
of this WAD.
Mewse.
And of course Doomworld.
----------------------------------------------------------------
* Play Information *
----------------------------------------------------------------
System requirements : Runs in a playable state on my PII 300 w/
64MB RAM. I recommend playing this level
in 320x200 with no other programs
running. Heheh =)
Executable : Boom 2.02 or compatible
May not run with... : You're welcome to try with doom2.exe.
Episode and Level # : Doom2 Map01
Single Player : Yes
Cooperative 2-8 Player : Yeah... but you will probably get
trouble with the faked 3D bridges...
Deathmatch 2-8 Player : Supported... but same problem as for
cooperative. I wonder if this level
wouldn't be fun with ZDoom and flymode?
=D
Difficulty Settings : Yes (skill 1 = easy, skill 4 = mayhem ;),
skill 5 = Anders Johnsen's playground)
New Music : Yep... composed by yours truly.
Title music: "Ruska"
Level music: "Castle of Eternal Carrot"
Intermission music: "Knight of Waffle"
New Sounds : No
New Graphics : A few texture mods + sky from Evilution.
New titlepic, interpic and credit screen.
----------------------------------------------------------------
* Construction *
----------------------------------------------------------------
Base : New level from scratch, my weird
dreaming 5k1llz0rz
Build Time : Approx. 10 hours, testing and fixing
excluded, maybe 25 total (Yeah, it
takes time. And I must have spent 10
hours just running around in the level
when being bored. But hey, that's fun :)
Editors used : DeepSea 10.20b dammit :)
WinTex for WAD editing
XWE for WAD editing
Known Bugs : Yes, the following bugs are known:
* Horizontal streaks in the sky
(because of a rendering bug in
Doom that prevents you from
setting up double skies.)
Unfixable.
* Vertical streaks in the sky
(aka slime trails. bad, bad, bad).
* Sound bug when passing a silent
teleporter (afaik unfixable)
* Eventual visual bug with
invuln/idbeholdl
or very high gamma level when
using silent teleporter (could
be fixed, but who cares? =)
* Very rarely, invisible ceilings
caused problems in beta versions.
Should be fixed.
* Lags (Solution: upgrade yo comp).
----------------------------------------------------------------
* Copyright / Permissions *
----------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You may however use the included graphics in a way which you think
is appropriate. The music included is my work and dnamit won't you
touch it. Like someone would have a use for it anyway :)
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
----------------------------------------------------------------
* Secret *
----------------------------------------------------------------
Hint : OK, I shouldn't have to give any hints
in the txt file, but anyway; Don't
waste ammo on the cyberdemons, try to
find a more crushing way to kill them...