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Ugh DM 1 Underground Base

   (6 reviews)

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About This File

This is a small deathmatch level for ZDoom, making use of slopes and a fancy little script for a central event in the map. This is my first DM level as well as the first level in which I use slopes. Well, the slopes are not a very active part of the level, they are only decorative. For this level, I created a set of new textures... which took me maybe an hour. I really wanted to build a level that used no Doom 2 textures at all. I do use a few computers from Doom 2, but anyway, it's mostly new. Looking at the map, it's a fast-paced level with few places to camp or hide. This means that you can play it against a single opponent as well as against 7, and get action all the time. The plasma gun is very tricky to get... you'll find out why. Waiting for it is not always the best thing to do since the other players can come from any direction =)

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A kick ass map, but could have been much, much larger and less square. --Illogically.inclin ed

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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