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T H E L A S T R E S O R T
Holiday Theme Park
The Ultimate Deathmatch Experience for DOOM 1.666 or DOOM II 1.7a
by
Michael Houston
mp_hous@pavo.concordia.ca
Additional Credits to : Greg Houston - Graphics
Andrew Warrington - Testing & Story
David Sears - Music
TLR.ZIP - The Last Resort for Doom 1.666
TLR-II.ZIP - The Last Resort for Doom II v. 1.7a
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Description:
Nine entirely new DM specific levels, each representing a unique theme.
Every level has its own strategy, size and "frag-rate":
1 - High noon 5 - The Practice Room
2 - The Castle 6 - Versailles
3 - The Island 7 - The Shrine
4 - The Arena 8 - The Ballroom
9 - The Funhouse
Features:
- Nine new levels from scratch.
- Over 700k of new graphics.
- More than 200k of new sprites.
- Some new sounds for the ending.
- A new soundtrack consisting of 4 new songs.
- A total of 12 LMP Deathmatch demos
Deathmatch specific features:
- Co-operative exits (and optional single exits for those of you who
don't like the idea).
- Several deathmatch scenarios available: weapons only, weapons &
items, respawning monsters, etc.
- "Opponent Indicators", for the larger levels. These help narrow
down the hunt for your quarry.
- Cages: Although there's a big weapon inside, you'll have to
sacrifice 30 seconds to get it.
- Moving sniper spots: These allow you to still shoot your opponent
from a sniper spot, even if he is directly below you.
- Special "Trap" areas that you can set on your opponent.
- REAL bulletproof windows. Sure, you can see your enemy through the
the window, but you can't shoot him/her.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
You may do whatever you want with TLR, as long as you ask us first.
* Where to get this WAD *
FTP sites: ftp.orst.edu (& its mirrors)
Other: alt.binaries.doom
BBS: The Game Palace BBS (305) 587-4258