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Marine Army 1

   (7 reviews)

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About This File

A level made for ZDOOM with a nice surprise... It isn't really a level that you play it is just a level with a weird scene... I HIGHLY suggest that you turn on fly mode and notarget mode using the the console when browsing this level ("fly" and "notarget"). That is so that the monsters will stay in place and wont go haywire and attack you unless you attack them. Besides, there are only 3 monsters and the rest is... Nevermind, I've said too much already. Oh, and you just might need the jump and mouselook options...

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Guest

Unknown date

  
This smells familiar....smells like fried excrement that hurts and stings: there is like a NUTS.WAD-like number of Voodoo doll arranged in squared ranks in front of two cybies and a spider mastermind that look like "generals". Total shit, -50000/5

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Unknown date

  
5 stars just cause most of Virgil's other maps kick ass.

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Unknown date

  
5 stars to offset the retardness

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Unknown date

  
Stupid in every aspect. What is the point of uploading gargbage like this anyway?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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