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Hsg_0101.wad

   (5 reviews)

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About This File

This map is a result of my ponderance upon things like the catacombs of Portland, OR. and the Underground City of Seattle, WA. Combined with a recurrent 90's dream involving a dark highway at night: And the Volcanic residence of Lilanni, the sister of Pele' whom still seeks to help her Sister to find her lost love. And whom will still make herself known to those of a pure heart whom seek her. (The DM's will start here). With the level Culminating at a local sea harbor. In this map I also sought to employ most, but not all of the Special Effects which I have learned through study of other wads.

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lupinx-Kassman

  
Not as bad as I was expecting. The layout and navigation is odd, but I didn't really have any trouble naviating it (perhaps by luck). The map manages to build a repressive atmosphere with its dark lighting, claustrophobic environment, and the random prison cells you find throughout. Of course, some of that atmosphere is taken away when you find command keen hanging around. Decent.

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NuMetalManiak

  
really horrific, I couldn't even last through the whole thing due to the uncomfortable backtracking and even a few wallhumping. this isn't worth a play.

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TimeOfDeath

Unknown date

  
this is kinda fucked up and I like that. why are some parts so dark? why are the walls so thin?

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Guest

Unknown date

  
Not many Doom level readmes include the word ponderance, although I have to dock a few points for using the word whom incorrectly three times. I disliked the level. It is dark and intricate, and involves a lot of wandering about, hunting for switches, initially in a series of pitch-black sewers and dank stone corridors. There's an atmospheric highway-at-night scene later on, but the gameplay isn't there. The level would be horrible in deathmatch.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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