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Doomworld Speedmapping Compilation #2

   (4 reviews)

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This is a compilation of the WADs entered in Doomworld's second speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a map without using a grid. Some of the maps pretty obviously use a grid, but whatever.

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NuMetalManiak

  

so for the second of several early Doomworld Speedmapping session, the theme was to build a map "without using a grid" yet somehow "Some of the maps pretty obviously use a grid, but whatever." um, ok. it would seem pretty hard work to manage without a grid, and it shows in the levels. the monster count is much higher, or it is much lower, really depends on the level, but the quality is nonexistent.

 

MAP01 is another good start to the session, amazingly enough, with a few areas seemingly without the grid and a decent key fight. you then get the linear MAP02 and the even worse MAP03. MAP05 has promise being an arena map, but it appeared that monsters never really teleported into the map for some reason, plus the imps are useless. Fredrik attempted to hit it out of the ballpark with the rather tough MAP06, but following that we have the unfinished MAP07, which seems to require jumping and crouching but also has no exit to speak of. the remainder of the maps from MAP09 onwards all try their hardest to be impressive, with MAP09 somehow having custom textures for some reason and actually being perhaps the overall best actually, while MAP14 is a proto-slaughter linear crawl where all your supplies are at the beginning. MAP16 lacks an exit but is otherwise decent. I would say apart from 1, 6, 9, and much of the latter half, this set can be passed, as it's just not as fun as the previous speedmapping session.

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Unknown date

  
Some are good for 100 minutes and some I could make in about 10. I like map 6 the best and I like the last one too but the exit switch doesn't work, come on people. 4/1/07

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Unknown date

  
hmmm close game i say no.14 won allthow i liked no.4 too

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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