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Hell's Arena

   (4 reviews)

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A large outdoor room that over time, gets filled with various monsters. This is not just another arena level with one big gray room and a million medi-kits. There is attention to detail (especially in the first couple of rooms). The ammo is mostly in one large cache and health is limited! The idea of this level was to be a challenge. I can almost guarantee that the first time you play this, the back of your skull will be blown out by a rocket. :)

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doomedwarrior1981

  
Eh too difficult for me but I'm not a Doom God by any means if you are play this level

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DoomTheRobot

Unknown date

  
Not bad. It's pretty fun!

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Guest

Unknown date

  
This is a decent arena level. The arena is quite small and about 70-ish mid-to-tough monsters come at you in four or five waves. At the end there is a bit where you dodge a cyberdemon, which isn't too hard because you can hide on a platform higher than he can shoot. It's not too tough - as long as you keep moving, the monsters infight each other to death - but it's fun.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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