Text File
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Title : Overload
Filename : overload.wad and overload.txt (as overload.zip)
Author : Thomas Bringle
Date : 6/01
Email Address : captainc@slonet.org
Misc. Author Info :
Other wads by author : poolparty.wad
diUJdi.wad
wudda.wad
hellhaus.wad
grinder.wad
liftoff.wad
jantom.wad
25%doom2.wad
lottadm.wad
cheeter.wad
poppys.wad
wayback.wad
overload.wad
Description : Pwad for DOOM2 -
Only 7 rooms but this one got WAY out of hand.
May still be some visplane errors in 1.9, but
BSP30 -vp option really cleaned it well. Tested
fine in Doom95. Could this be the world's 1st
Doom95 specific wad?
AUTHOR'S NOTE : This wad uses a bug in the Doom v1.9 engine to
create a special effect in the final room.
The newer engines, alas ZDoom for sure, will
not reproduce this effect. The trap still works,
just in a different manner. (There. I've given
it away...!)
Additional Credits to : Renaud Paquay for Windeu32, Colin Reed
and Lee Killough for bsp30 and Jens
Hyykelbjerg for rmb30.
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* Play Information *
Episode and Level # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : UV or nothing!
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Windeu32
Utilities used : bsp30, rmb30
Known Bugs : Visplane trouble in vanilla 1.9
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.