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DeePsea 11.2

   (18 reviews)

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About This File

The ONLY editor in the world with full native multiple DOOM port support.

DeePsea takes PWAD editing to whole new level:) A full complement of WAD manipulation tools, completely replacing older tools such as Wintex/NWT/ DMAUD/etc. No need for all those hard to learn character based hacker utilities nor obsolete ones that don't work correctly or don't offer all the features available with the new Doom port options without resorting to tedious renaming.

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Guest

Unknown date

  
Actually editing LEVELS in this is near impossible. It's an ok tool for extracting resources from wads and inserting them, but that's about it (and because you can do that without registering, it's not worth registering).

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Guest

Unknown date

  
Doombuilder Pwns the levelediting feature in this

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Guest

Unknown date

  
I using this editor ,but not for the level-editing(stupid control)!

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Guest

Unknown date

  
It's not very user friendly and it would probably be easier to make a doom game from scratch using gamemaker.

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Guest

Unknown date

  
Excellent all-around level/WAD editor for Doom /
Heretic / Hexen, compatible with the latest
source ports. You'll never want another editor
once you've got this puppy down! Downsides: the
shareware version has an upper limit on map size,
and the registration fee is pretty high and does
not include updates per se.

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Unknown date

  
Cluttered up and no userfriendly interface. Buggy
and annoying as hell when it doesnt properly join
sectors/draw lines/mege vertices/etc.

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Guest

Unknown date

  
This editor is stupid too much money to register dmapedit is better It also has too many confusing buttons and bugs

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Guest

Unknown date

  
For a 'stable' DooM editor this thing crashes a hell of a lot for me.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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