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Archive Maintainer : Play it ;o)
Advanced engine needed : ZDoom
Primary purpose : Single+Coop play
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Title : DooM Resurrection Episode I
Filename : DOOMRES.WAD
Release date : 31/10/2001
Author : Tommie (Fatal) Quick
Email Address : fatal@quicknet.fsnet.co.uk
Other Files By Author : Trust (Single Player)
http://www.doomworld.com/fatal
Levels in Pursuit (TeamTNT)
Levels in Reclamation (TeamTNT)
http://www.teamtnt.com
Levels in Crucified Dreams
http://www.doomworld.com/crucifiedreams
Misc. Author Info : Hard House / Trance DJ
Ex-TeamTNT Member
The Story : With the Icon of Sin destroyed, the hellwars came
to an abrupt end. Where the hellspawn had once
roamed, society was free to live again. It took many
months but slowly people started to rebuild.
Governments were re-instated and an investigation
into the cause of the destruction began.
The outcome was to point the finger at the UAC who
had mistakenly opened the gates to hell during various
experiments. The UAC was shut down, its functions
split down and franchised off to other companies.
Being the one space marine that had saved the day,
you were offered various positions in government and
the military, however enough was enough. You decided
to live the easy life. You took up the position of
head security officer at a new company called Core.
Core specialises in the production of military arms
for many of the world governments. There have also
been rumours that Core are developing Bio-Chemical
weapons but these are constantly denied.
Unfortunately things were about to go pear shaped.
You are called to your HQ early in the morning. The
briefing was to make your stomach turn......
Core had indeed been working on the development of
new bio-chemical weapons. What was worse is that
they had taken specimins of the hellspawn that had
almost wiped out the entire human population. They were
using their DNA as a basis for a new retro-virus.
Unfortunately, as you would expect, the proper
security measures were not implemented and the
hellspawn escaped. Luckily one of your security
inititives were implemented and the Core factories,
laboritories and storage facilities were evacuated
and sealed.
Your Mission : Infiltrate and work your way through the Core
facilities and destroy all unidentified lifeforms.
Prevent the infestation from breaching out into
the outside world.
Happy Halloween!
Additional Credits to : ID Software (Q2 Sounds & stuff)
Mike Tawney (Graphics)
Although Mikes level work never made it into
this episode, you may see his handy work if
there is more to come :)
Matt Mann (Level Pre-Design [map01])
Adelusion (Textures)
Iikka Keranen (Textures)
Tom Robinson (Textures)
Nick Baker (Textures)
Lawrence Hunter (Beta Testing / Graphics)
Andrew Stine (Beta Testing / Various)
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* What is included *
New levels : MAP01 - MAP05
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : Just ZDoom version 1.17 or greater
* Play Information *
Game : DOOM2
Map # : Start from MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Too damn long....
Editor(s) used : DCK 3.62, Zennode, NWT, WinTex
Known Bugs : Hmm if you find any email me.
May Not Run With... : Your momma
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites:
My homepage:
http://www.doomworld.com/fatal
FTP sites: