Bugs
Yes, but you'd have to look for'em. They are:
1) In map02 in the area with the revenants, if you use mouselook to look down in certain areas, you will see some HOMs. I don't know WHY you'd want to look down there anyway.
2) In the HUGE area of map03, sometimes you can see bleeding textures due to how far away you are from a collection of lines. You'd have to purposefully go to the corners of the area, (which would take a while) and then look at the whole area at a certain angle. This bug only occurs in the biggest area (the 2nd area). Or, you could hop on the lower-right island and turn to face the two bigger islands and...
3) One clearly visible misaligned texture (now how'd THAT get there... :) ).
AGAIN, if you for some reason LIKE seeing and hunting for bugs, you'll like these.
Text File
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NOTE: YOU NEED ZDOOM V1.22 OR HIGHER TO PLAY THIS!!!
=============================================================================
Title : The Lost Seraphim
Filename(s) : seraph.zip, seraph.wad, seraph.txt
Author : Virgil the Doom Poet
Email : Virgil_32@hotmail.com
Misc. Info : Read my stories/poems...
Other Works : AfterDOOM2 (adspp.zip, adspexe.zip)
Dark Castle (dark_c.zip)
Ash 2 Ash (ash2ash.zip)
3-Tech (Vrgl_3t.zip, MAP10 in oneweek.zip)
Description : A 4-level addon for ZDOOM v1.22. You can most likely use
zdoom V1.23 and higher, but I never tested it with those
versions. The architecture isn't as good as I wanted it
to be in map03, but thats because I had to limit it
due to the map's sheer size.
A dehacked patch is included inside the wad file
along with a new storyline. The plasma gun and the BFG
are replaced with Seraphin's Light and Seraphin's Spirit.
The fist is UNUSABLE and if you try to use it, you will be
rendered HELPLESS. I have included a chainsaw at the
start of every level to make up for this.
Here are the specs on the new weapons:
Seraphin's Light => replaces plasma gun; just like your
fists, but for one thing: one hit will kill ANY monster
(you heard me). Use it wisely.. Very effective in close
combat against cyberdemons, barons, etc...
Seraphin's Spirit => replaces BFG9000; releases a gray bfg
blast that does the same damage as the Seraphin Punch. The
only difference is that it moves (VERY slowly) and that
after it explodes, it acts just like a bfg. Very handy
against a big guy + lesser enemies combo. Get close, hit
the big guy and let the lesser enemies catch the
explosion. Be warned! This takes a while to recharge...
Seraphim's Light uses up 1 cell per punch.
Seraphim's Spirit uses up 2 cells per shot.
energy cell = 1 energy cell shot
bulk cell = 5 energy cell shots
P.S. Yeah, yeah.. I know a Seraphim has 6 wings, but
hey.. YOU try finding a picture of a Seraphim :)
Story : *Sigh* Alright, alright. Gather 'round kiddies. :)
Lucifer/Satan has ravaged the Earthly realm from the
beginning of time. When Lucifer attempted to take over
Heaven, he was banished from Heaven along with his angel
followers. Satan and his army have been plaguing Earth
with evil, sadness, and despair ever since.
But one of the Seraphim (one of God's right-hand angels)
got fed up.. Even though God exercised forgiveness and
love, the Seraphim chose justified hatred and destruction
of Satan as his path. He broke away from God, but did not
fall... He was a lone warrior, sadder than even Hell's
minions. In the year 2001, he descended to Hell to claim
Lucifer's head. He failed. Lucifer scattered his
spirit and ethereal body throughout Hell. This Seraphim
was your soul. You are a marine stationed at the UAC
Dimensional Gate Researching as one of the guard dogs
against the Hellish invasions that persist in trying to
get through. When your soul was scattered throughout Hell,
something inside you vanished. You were suddenly drawn to
Hell. Drawn to reclaim something of yours and to perform
a task.. What task... A task.. You.. no your.. your
conscience..? Yes, your conscience yearns to destroy.
Destroy... Someone. You are drawn to one of the
buildings. The building contains a Gate that is aimed
straight at Hell's core... You step forth, but suddenly
a voice roars out of the building: "You dare pirsue ME?!
Come and MEET the same fate you just MET."
As you step inside, the familiar stench and sight of the
Hellspawn you fought on Phobos envelopes your eyes..
You must find yourself inside Hell by regaining
something you lost. Something very dear to you.
Additional
Credits to : All the people who made all the doom editing utilities, ID
Software
=============================================================================
� Play Information �
Engine : ZDOOM / DOOM2
Episode and Level # : MAP01-MAP04
Single Player : Yes!
Cooperative 2-4 Player : Yes.
Deathmatch 2-4 Player : No.
Difficulty Settings : Yes. (If you really have trouble beating this wad,
play on "I'm Too Young To Die". You get twice the
ammo and the monsters do a lot less damage to you.)
New Sounds : No.
New Music : Hell Yeh! See below for details
New Graphics : No.
Demos Replaced : No.
Loading Procedure : Unzip the zip file (l_av.zip) into the directory
that has ZDOOM and the doom2 wad (doom2.wad).
Then just run the wad with zdoom.exe.
Example: "zdoom.exe -file seraph.wad"
� Construction �
Base : Delusional thoughts and sheer creativity
Editor(s) used : DMapEdit 4.0, NWT for music changes, and all the
goodies in the editutils.zip file
*comment* ==> DMapEdit 4.0 is awesome
Known Bugs : Yes, but you'd have to look for'em. They are:
1) In map02 in the area with the revenants, if you
use mouselook to look down in certain areas, you
will see some HOMs. I don't know WHY you'd want
to look down there anyway.
2) In the HUGE area of map03, sometimes
you can see bleeding textures due to how far away
you are from a collection of lines. You'd have to
purposefully go to the corners of the area, (which
would take a while) and then look at the whole
area at a certain angle. This bug only occurs in
the biggest area (the 2nd area). Or, you could
hop on the lower-right island and turn to face
the two bigger islands and...
3) One clearly visible misaligned texture
(now how'd THAT get there... :) ).
AGAIN, if you for some reason LIKE seeing and
hunting for bugs, you'll like these.
� Music Specs �
The music files specified below are NOT MINE, but are carefully chosen to add
aesthetics to this wad. So crank the volume up and enjoy!
D_01 (mod)
title: Razorback // Unreal remix
filename: -
author: Peter Hajba / Unreal Tournament / Epic Megagames
D_02 (mod)
title: Death Concealed
filename: T-Death.xm
author: Livyathan
D_03 (mod)
title: Oxygene 9 // Jarrel/AWS <==(one of my favorites)
filename: oxygene.xm
author: Awesome
D_04 (mod)
title: Inside a Dark Mind
filename: Tbdark.xm
author: (doesn't say)
D_DM2TTL / D_EVIL (midi)
title: ??
filename: zzunknow.mid
author: (doesn't say)
D_DM2INT (mod)
title: doom-hell at home
filename: Doomhell.mod
author: aronchce@sp.zrz.tu-berlin.de
� Permissions �
Authors MAY NOT use these levels as a base to build additional
levels or make profit with them. If you want to make a level, make it
yourself. You MAY use the dehacked patch inside this wad for your levels.
You MAY distribute this WAD (and please, PLEASE do), provided you include
these files, with no modifications. You may distribute these files in any
electronic format (BBS, Diskette, CD, etc) as long as you include these
files intact without any modifications.
� Where to get this WAD �
3DARCHIVES.IN-SPAN.NET or my website
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= � My website is at: � =
= =
=http://www.geocities.com/jomgobar2 (has frames) =
= =
=OR AT: =
= =
=http://www.geocities.com/Virgil_32_0 (gives you a choice of frames or =
= non-frames) =
= =
=========================================================================
= =
=send comments (and abuse :)) to me at: =
=Virgil_32@hotmail.com =
= =
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