Text File
Title : Kiddy
Game : Doom II (v1.9)
Filename : KIDDY.WAD
Author : John Bishop
Email Addresses : john.bishop@willdata.com
jb_sharx@hotmail.com
sharx@fsmail.net
Web pages: : http://www.users.waitrose.com/~sharx
Author's works : BrikBlat! (with Chris Christensen)
The Honeycomb (with Chris Christensen)
The Orangery
Crabbet (with Chris Christensen)
Kiddy
Sprike
The Waterwheel
Author of 'Getting Started with DOOM Editing'.
Contributed to : BIOWAR (Maps 6 and 13)
Plutonia 2 (Maps 3 and 28)
Description : Designed specifically for my young daughter,
when played on the first two difficulty levels
no monsters are present. This gives a new player
an opportunity to grapple with the usual doors,
switches, hidden doors and so on. To make this
level interesting particular attention has been
paid to the textures used to create a pleasing
appearance. You will also find some classic DOOM
'tricks', like deep water, deep water tunnels,
and 'walking on air'. From 'Hurt me Plenty' on,
the usual array of hellspawn is there to give
you a good run for your money.
Additional Credits to : Ben Morris for his superb editor, DCK,
Jens Hykkelbjerg for the excellent Reject
Map Builder RMB version 2.1 and much
information regarding level design in
general, The DEU Team, and, of course,
the wizards of Id.
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* Play Information *
Level # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes (untested)
Deathmatch 2-4 Player : Yes (untested)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
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* Construction *
Base : New level built from scratch
Editors used : Doom Construction Kit 3.2 by Ben Morris
WinDEU consistency checker
RMB version 2.1 reject map builder
Known Bugs : None - EMail me if you find any.
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* Copyright / Permissions *
Please keep this WAD intact and give me credit for it.
Please include this text file with the WAD.
You may use this WAD as a basis for your own WAD design provided
you give me credit for originating it.
Email me with questions or comments at any of the above addresses.