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Kiddy

   (3 reviews)

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Designed specifically for my young daughter, when played on the first two difficulty levels no monsters are present. This gives a new player an opportunity to grapple with the usual doors, switches, hidden doors and so on. To make this level interesting particular attention has been paid to the textures used to create a pleasing appearance. You will also find some classic DOOM 'tricks', like deep water, deep water tunnels, and 'walking on air'. From 'Hurt me Plenty' on, the usual array of hellspawn is there to give you a good run for your money.

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Unknown date

  
The author has made this map for his daughter, so basically it's a "kiddy" map. Maybe that's the reason for being very easy to play, with only some weak monsters. It's not looking bad, but not too interesting either - quite the mid-90s standard. 2/5 -Milian

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Unknown date

  
I liked this one. The concept must have put the other reviewers off - the first two skill levels are "ambient Doom", with no monsters. It's a short but very well designed level with no mistakes, a nice progression and some clever bits. It's not very big but I liked the design. Reviewed whilst listening to "Big Man Restless" by Kissing the Pink.

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Unknown date

  
I played it

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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