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...and death came along

   (7 reviews)

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About This File

My 15th UDoom map. Intro map for "...and hell came through" a base level. You know how they look. I wasted a lot of time working on this fucker, so I hope is not a boring one. = ) There are 2 ways to get to the end (kind of), you don't really have to go through the whole map to finish it....fucker.

This wad is best played on Ultra Violence.

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Guest

Guest

Unknown date

  
amazing.

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Lightning Hunter

Unknown date

  
Quite a detailed map for its time. There was too much ammo near the end, but there was just enough of a challenge for it to be entertaining. The map might have gotten 5 stars had it been a little more open. A little bit of claustrophobia is ok from time to time, but there were no open areas in this map at all. Overall, it is still a very enjoyable experience.

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Guest

Unknown date

  
nice--a little repetitive or too neat and compartmentalized in theme and layout design, but overall great gameplay and nice looking map.

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Guest

Unknown date

  
a masterpiece.

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Guest

Unknown date

  
Lots of detail but it's mostly trash. WAY too crowded, and abysmal flow. Everything is tight and filled with the same details, and there aren't any breathers from fighting. *** -sargebaldy

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Guest

Unknown date

  
This is a good-looking, good-playing, good-smelling retro-style level from 2002. It has simple LEGO-style detail, and non-stop action. Slightly overwhelming non-linear design, which involves a lot of wandering. Feels like two levels joined together (there are two blue keys, two rocket launchers, two plasma guns). The end battle doesn't work; the monsters teleport into the room you have just left, by which time you've probably hit the exit switch.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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