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NiGHTMARE Speedmapping Compilation #3

   (3 reviews)

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About This File

This is a compilation of the WADs entered in NiGHTMARE's third speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to design a tribute to (not a remake of) participants' favourite level in either Doom 1 (excluding episode 1 (although someone broke this rule), e2m8 and e3m8) or Doom 2 (excluding map01, map07, map30, map31 and map32).

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I liked the refueling base. 6/9/07

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I liked the mapless crate maze until I discovered I needed SIX KEYS to reach the exit. Half that, and half the map, and it'd be fun. Map02 is small but true to its' parent. Map03 has an insane amount of monsters, very difficult. Map04 is just the original with poor detail, and a stupid 1994-style surprise at the end. Map05 is quite enjoyable, best of a bad bunch. I like the concept of Map06 but it's way too easy. 2/5 for this lot.

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Level one is a tribute to the crate maze in E2M2; but it's literally a giant crate maze (with the automap turned off!) with gameplay no more advanced than 3D Monster Maze on the ZX81. What am I supposed to do, map it on grid paper? Level two is much better, it's like a decent (but very small) 1994 level. Level three is the best, it's manic; level four isn't bad, level five is competent but dull, level six is a novelty.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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