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NiGHTMARE Speedmapping Compilation #1

   (3 reviews)

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About This File

This is a compilation of the WADs entered in NiGHTMARE's first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create a human base set in an Arctic environment, using at least three of the new textures/flats.

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A bunch of short, clever little firefights where you need to watch your health and ammo. Some monsters are skippable and there are a few HOMs, but overall the quality is great for 100 minutes. MAP05 sucks, absolutely idiotic music and about a billion monsters vs you with 50 bullets, I didn't even bother past the first room. Overall good fun except for that one level. 3/5

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This is not so bad

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Map three is a trivial nothing and map four is not much better; and map six illustrates why so few levels have you fighting imps with a pistol (it's not fun). But the others are generally good. Map five is a giant scrap in the middle of a frozen wasteland and is the best of the lot. Maps one and two are short but sweet, and map seven is an undemanding finale. In general these speedmaps seem like good maps from 1995; only map six has stand-out bugs, with some missing textures.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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