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Doomworld Speedmapping Compilation #18

   (3 reviews)

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About This File

This is a compilation of the WADs entered in Doomworld's eighteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a tech base in the sky.

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NuMetalManiak

  

dwspd turns 18, it's now an adult! and with it we have the techbase theme again, except this time in the sky! well if there's anything to really say it's this, the quality of these speedmaps is generally a lot better. first level? meh. second? hmm I actually enjoyed the first part of this, but the exit is broken. then the third map, you guessed it, Fredrik's back. he employs a load of copy-paste which is fairly debatable whether it's good or bad. it's a slaughtermap alright, one that even for a speedmap manages to slowdown machines. perhaps skippable? MAP04 has lots of snipers at the beginning. MAP05 is a beginners work, while the sixth level also looks the part, but plays well enough. MAP07 is pretty tricky. what a nice set, really, gameplay and design are of course mixed but of the better mixed kind.

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Unknown date

  
Seven speedmaps from September 2001. Map01, 02 are nothing; 03 is a kind of NUTS-lite meets Gothic99, with such a volume of copy-and-paste detail that it slows down my machine (in 2010!). It's as bad as it sounds, although you're curious, I can tell. Map04 decent but monotonous, Map05 well-made but short, Map06 too spartan to be fun, Map07 feels like Map03 done right, except you can fall into space and not die. Unlike real life.

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Unknown date

  
I liked the big outdoor level, it was most fun. That level needs a up to date computer. 4/4/07

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  • File Reviews

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