Text File
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Advanced engine needed : DooM Legacy required
Primary purpose : Single play
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Title : Core Algorithm
Filename : Corea.wad
Release date : 2 februari 2002
Author : Dennis Meuwissen
Email Address : dennis.meuwissen@wanadoo.nl
Other Files By Author : Nothing worth to mention here :)
Description : A small single play map with a base theme.
It's rather easy, so if you consider yourself a
hardcore DooMer at least play UV.
Additional Credits to : id Software for DooM of course
Team Legacy for the DooM Legacy engine
The many maps where I got my inspiration from
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* What is included *
New levels : Only Map01
Sounds : No
Music : Yes (From E1M5)
Graphics : Yes, a few new\changed textures, a new sky and a
changed flat.
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only, and a few weapons to go with it
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 10-15 hours
Editor(s) used : WinDEU 5.24, WinDEU 5.99, WinTex 4.7,
Corel PhotoPaint 7 SE, Zennode
Known Bugs : A few misaligned textures, and a strange bug with
the 3D floors. (the lighting seems a little brighter
below and above the 3D floor).
May Not Run With... : Anything else than DooM Legacy
* Copyright *
Authors MAY use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors