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SlayeR.wad, Issue 2.

   (53 reviews)

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About This File

11 SP & 4 DM maps for DooM2. 2.4 Mb when unzipped. Issue2 contains a few bug fixes.

You need a registered version of DooM2 or Final Doom to play this. This wad is not exclusive to any source port and will run with v1.9.

These maps are mainly small but 'ultra-violent' - you won't find many 'former humans' here!! Very challenging - be warned!

The DM maps were never playtested so if they are crap, sorry!

Map 31 is an unfished map by Malcolm Sailor which I have modified.

SEND ME YOUR DEMO'S WIMPS!!

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Great wad! Tough and nice looking! -Dron

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I can't beleive this only has 4 stars map design is flawless and creative and the gameplay is perfect 5 STARS

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Excellent set that will certainly please Plutonia fans (aside from the first levels which goes a bit differently; should have been the final or bonus level IMO, but not something I'm going to take points off for). BTW Slayer is Map21 of Plutonia and a lot of these maps, in terms of overall concept, share similar aspects to that one (short and focused but brutal) so I even suspect the name is not a coincidence.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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