Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

No Rest for the Wicked

   (9 reviews)

Guest

About This File

Medium-sized "spooky", hellish-themed level. Save that ammo!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

vdgg

Unknown date

  
Standard hellish, not bad, main issue: too much symmetry.

Share this review


Link to review
Guest

Unknown date

  
This is dated February 2002 and it's Map27. You face 91 baddies in a symmetrical hellbase sitting in some lava; it reminds me a bit of Bloodsea Keep from the Master Levels. The ammo and health balance is generally good although odd (very few shells, but more rockets than you need), and the map is very symmetrical. In fact it made me nostalgic for Bloodsea Keep although on its own merits it's not bad, just a bit anonymous.

Share this review


Link to review
Guest

Unknown date

  
Not a bad map at all. Very balanced and I was expecting like shit load of demons to maul me to death... but thank god this map isnt one of those cheap maps.

Share this review


Link to review
Guest

Unknown date

  
Short and simple but good map from one of my favorite authors. Looks and plays somewhat dull compared to other maps he's created, but definitely above average quality. My only real criticism is the use of the hexagon tile flats in the otherwise hellish environment, which looks rather out of place. 4/5 --Woolie

Share this review


Link to review
Guest

Unknown date

  
another nice wad from u yet again. good design and monster placement. 5/5 -P@R@DOX

Share this review


Link to review
Guest

Unknown date

  
Kind of like Breezep's recent map 'Emerald Gardens', I didn't find the symmetry here to hurt my enjoyability too significantly because there is some variety in how the two sides are done. It's bigger than Emerald Gardens but still only medium-length, and it's not as beautiful to look at, but architecturally it definitely gets the job done still, especially for 2002. Worth playing.

Share this review


Link to review
Zahid

Unknown date

  
very cool map couldnt found 1 secret of suit but overall balance map

Share this review


Link to review
Guest

Unknown date

  
Sweet.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...