Text File
===========================================================================
Archive Maintainer :
Update to : FRASL.WAD
Advanced engine needed : Legacy 1.32 beta 3 or better
Primary purpose : Deathmatch
===========================================================================
Title : FrasL v17.0
Map 1: Turks
Map 2: New
Map 3: Brick
Map 4: Biff! Kazam!
Map 5: Brick II
Map 6: Sky
Map 7: Bob
Map 9: The Hub
Map 10: To Petrograd!
Map 11: Triple Decker
Map 12: Krestovsky Circle
Map 13: Smard: The Hub's Revenge
Map 14: Petrograd
Map 15: Cube
Map 16: Biffle
Map 17: Distavator
Map 18: Stuetz*
*New in this version
Filename : FRASL.WAD
Release date : 6/2016
Author : Maps 1,3,5,7,10,12,14,16,18: "Paul O'Neill"
Maps 2,4,6,9,11,13,15,17,18: Jerry P.
Email Address : [redacted]
Other Files By Author : FRAS.WAD, FRAS1.WAD, FRAS1L.WAD
Misc. Author Info :
Description : An assortment of levels by two people made from
5/1998 on. Although some levels have a story
arc, for the most part, each level has its own
theme.
See end of text file for details on each map.
Additional Credits to :
===========================================================================
* What is included *
New levels : 17
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes: Two DM Demos
Other : Endoom
Other files required : None
* Play Information *
Game : DOOM2 Legacy
Map # : MAP01-MAP07,MAP09-MAP18
Single Player : Player starts only - get FRAS1L.WAD
Cooperative 2-32 Player : Player starts only - get FRAS1L.WAD
Deathmatch 2-32 Player : Designed for
Other game styles : Doom 2 version: FRAS.WAD
Difficulty Settings : Not implemented
**MUST PLAY WITH MOSTERS ON AND RESPAWNING**
* Construction *
Base : New from scratch / Modified (FRAS.WAD, FRAS1.WAD)
(Some levels were originally designed for both
deathmatch and 1 player before the wads split up;
later levels were originally designed for
Doom Legacy)
Build Time : Six years
Editor(s) used : WadAuthor, DeeP for DOS, Deep97, DeepSea,
Wintex, DeHackEd, Endoomer, Slade
Known Bugs :
May Not Run With... :
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse.
You MAY distribute this file, provided you include this text file, with
no modifications.
You may distribute this file in any electronic format (BBS, Diskette, CD,
etc) as long as you include this file intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: Search for "Jibberuski"
FTP sites:
===========================================================================
FRASL.WAD for Doom Legacy - Deathmatch only 6/16 update
Levels 1-7,9-18
Play on skill level 5
Must be played with respawning monsters
Frasier.deh required for bridges. It is imbedded into the wad.
Best played with chicken.wad (chook.wad)
FrasL.wad General Changes
New Graphics :CWILV00-CWILV17 - Changed to show the names of the levels
in FrasL
:18 Interpics Added with Fragglescript
Demos added 1/2002 :1. Krestovsky Circle
2. Cube
3. none
Endoom added 11/2000
Endoom modified 11/2015
Colormaps added 1/2002
Dehacked embedded 1/2002
Fragglescript info added 1/2002
In the following text "Chicken" and "Rocket" are interchangeable. Get
Chickme.wad to see this for yourself.
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Level 1. Turks Fragrate: 1.98 frags/min
An arena type level set in and around a desert outpost. Hallways
and stairways surround the central area with plenty of
opportunities for ambush and sniper attacks.
New Music : Istanbul (not Constantinople) by They Must Be Giants
New Graphics : none
Known Bugs : Visplane overflow at one time - fixed
Primary Textures : Wall - STONE, WOOD1, BRICK1, ROCK1
Floor - RROCK15, RROCK13, FLAT1
Ceiling - F_SKY1, RROCK13, FLAT5_1
Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken (Rocket) Launcher
1 Chain Gun, 1 Chainsaw, 5 Double Barrel Shotguns,
4 Single Barrel Shotguns.
Items : 1 Megasphere, 1 Soul Sphere, 1 Green Armor,
2 Invisibility, 1 Light Amplification Visor, 6 Berserk,
Health potions & Armor bonuses
Ammo : 1 Backpack, 10 Ammo Clips, 10 Chickens,
5 Plasma Gun Cells,
3 Boxes of Shotgun Shells
Monsters : none
Things to look out for :
The rockets along the wall are facing different directions.
Especially interesting if you have chicken.wad.
The door that doesn't seem to open.
Scrolling exit sign. (As in all Paul O'Neill wads)
Dead, impaled guy out in the middle of nowhere.
Fras, Level 1. Turks completed 6/1998 by Paul O'Neill.
Editors : Wad Author version 1.30
Wintex version 4.3
Midi2Mus version 2.04
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Level 2. New Fragrate: 1.35 frags/min
This level is a bunch of rooms clustered together. Several strange
sets of stairs to climb for prizes.
New Music : Original composition by Jason P.
New Graphics : none
Known Bugs : Odd effect occurs sometimes when looking at the mountain
with the chicken launcher - shouldn't affect gameplay.
Primary Textures: Wall-Quite diverse, but CEMENT9, BSTONE1, ROCK4 stand out
Floor- GRASS1, GRASS2, FLOOR4_8
Ceiling- F_SKY1, RROCK13
Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chaingun,
1 Double Barrel Shotgun, 1 Single Barrel Shotgun,
1 Chainsaw
Items : 1 Invulnerable, 2 Megaspheres, 2 Soul spheres,
1 Blue Armor, 2 Green Armor, 1 Invisibility,
1 Light Amplification Visor, 1 Berserk,
5 Barrels of crap, Some Health Potions scattered about
Ammo : 3 Backpacks, 4 Shells, 5 Chickens, 1 Plasma Gun Cell,
1 Box of Ammo, 2 Boxes of Shells, 1 Box of Chooks,
2 Plasma Gun Packs.
Monsters : none
Things to look out for:
More chickens facing various directions.
Many types of staircases. Usually something good rests on the top.
Watch for accidental telefrags!
It's quite easy to get up to 200% in this level. Just look around
for the power-ups.
No exit sign - what's up with that?
Fras, Level 2. New completed 7/31/1998 by Jerry P.
Editors : DeeP for DOS
Wad Author
Wintex
---------------------------------------------------------------------------
Level 3. Brick Fragrate: 1.45 frags/min
Plenty of gas lamps line the red brick hallways surrounding a
large room with the soul sphere. Once declared to be "The King of
Secrets," Brick is best known for its fake walls hiding the
numerous hidden rooms and corridors.
New Music : "Having An Average Weekend"
by Shadowy Men On A Shadowy Planet
New Graphics : none
Known Bugs : Commander Keen bugs me.
Primary Textures : Wall- BRICK11
Floor & Ceiling FLAT1
Weapons : 1 BFG, 1 Plasma Gun, 2 Chicken Launchers,
2 Chain Guns, 4 Double Barrel Shotguns,
3 Single Barrel Shoutguns, 1 Chainsaw
Items : 1 Soul Sphere, 1 Blue Armor, 1 Green Armor,
1 Invisibility, 2 Light Amplification Visors,
3 Berserks, 3 Barrels of Crap, 1 Blue Keycard
Ammo : 1 Backpack, 12 Ammo Clips, 9 Shotgun Shells, 7 Chickens,
2 Boxes of Shells, 2 Boxes of Chooks, 2 Plasma Gun Packs
Monsters : 1 Commander Keen
Things to look out for:
Gas lamps
No sky - anywhere!!!
The Moooo! room
Secrets are everywhere. If you are wounded and need to ditch the
other guy, just run up against the wall. It might be fake.
Plenty of places to hide and ambush your opponent.
Scrolling exit sign.
Fras, Level 3. Brick completed 8/1998 by Paul O'Neill.
Editors : Wad Author version 1.30
Wintex version 4.3
Midi2Mus version 2.04
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Level 4. Biff! Kazam! Fragrate : 1.34 frags/min
Biff-Kazam has many rooms and hallways close together. You can
often see and shoot through windows places that you can’t
immediately get to. Also known as BK.
New Music : Yankee Doodle
New Graphics : none
Known Bugs : none
Primary Textures: Wall - Whole bunch of 'em!!
Floor - GRASS1 among many others
Ceiling - F_SKY1 among many others
Weapons : 1 BFG, 1 Plasma Gun, 2 Chicken Launchers, 1 Chain Gun,
2 Double Barrel Shotguns, 2 Single Barrel Shotguns,
1 Chain Saw
Items : 1 Megasphere, 1 Green Armor, 1 Light Amplification Visor,
1 Berserk, some Health Potions.
Ammo : 1 Backpack, 2 Ammo Clips, 2 Shells, 3 Chickens,
2 Plasma Gun Cells, 1 Box of Ammo, 1 Box of Shells,
1 Box of Chooks, 1 Plasma Gun Pack.
Monsters : none
Things to look out for :
All textures perfectly aligned.
Teleporter up to the Megasphere.
Hanging Exit sign... not attached to anything.
Fras, Level 4. Biff! Kazam! completed 9/12/1998 by Jerry P.
Editors : DeeP for DOS
Wintex
---------------------------------------------------------------------------
Level 5. Brick II Fragrate: 1.81 frags/min
The sequel to Brick takes after its predecessor both in the
prominence of red brick and gaslamps and with the use of fake
walls and corridors. Also flip plenty of switches to get many
of the important items in the level.
New Music : Scotland the Brave
New Graphics : Lever switch on red brick
A picture of Italian Fascist Benito Mussolini
Known Bugs : none
Primary Textures: Wall - BRICK11
Floor - FLAT1
Ceiling - FLAT1, F_SKY1
Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun,
2 Double Barrel Shotguns, 6 Single Barrel Shotguns,
1 Chainsaw
Items : 1 Green Armor, 1 Light Amplification Visor, 2 Berserks,
8 Barrels of crap.
Ammo : 2 Backpacks, 4 Ammo Clips, 9 Shotgun Shells, 9 Chickens,
1 Box of Ammo, 2 Boxes of Shells, 2 Boxes of Chooks,
1 Plasma Gun Pack
Monsters : 1 Commander Keen
Health Potions: 2 groups of 5,
3 groups of 10,
1 group of 20,
1 group of 25
Armor Bonuses: 1 group of 5,
4 groups of 10,
1 group of 15,
1 group of 25
2 groups of 5 health/5 armor
1 groups of 10 health/10 armor
Things to look out for:
No Megaspheres, Soulspheres, and Blue Armor. Instead, health
and armor bonuses have been arranged to even out the
distribution of power-ups.
Switches in Brick II are as disguised as the hallways.
Plenty of places for sneak attacks.
MOOOO!! Get it?
Another scrolling exit sign.
Editors : Wad Author version 1.30
Wintex version 4.3
Midi2Mus version 2.04
Fras, Level 5. Brick II completed 4/1999 by Paul O'Neill
---------------------------------------------------------------------------
Level 6. Sky Fragrate: 1.88 frags/min
Hope you like F_SKY1! This entire level takes place in the sky.
Be very thankful for the torches and other reference points.
New Music : Theme from Quantum Leap
New Graphics : none
Known Bugs : The "bridge" is actually an instant lift. With multiple
players, a player "under" the bridge may be lifted
up.
Sky effect doesn't work correctly with graphics in
software mode.
Primary Textures: Wall - F_SKY1
Floor - F_SKY1
Ceiling -F_SKY1
Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun,
1 Double Barrel Shotgun,7 Single Barrel Shotguns,
1 Chainsaw
Items : 1 Soul Sphere, 1 Berserk.
Ammo : 1 Backpack, 2 Ammo Clips, 2 Shotgun Shells, 4 Chickens,
1 Plasma Gun Cell, 1 Box of Shells.
Monsters : none
Health Bonuses: 4 groups of 5
Armor Bonuses: 2 groups of 5
Things to look out for :
Torches, Gas Lamps, Pillars, and other objects of scenery are
usually around to prevent you from losing the pathways.
The BFG, Plasma Gun, and Soul Sphere are obtainable in Sky, but
they aren't as easy to get as they seem to be.
Hanging exit sign.
Fras, Level 6. Sky completed 2/24/1999 by Jerry P.
Editors : DeeP for DOS
Wintex
---------------------------------------------------------------------------
Level 7. Bob Fragrate : 2.65 frags/min
A small, quickly made level packed with weapons and
ammo designed for high frags.
New Music : "Happy! Happy! Joy! Joy!" from Ren & Stimpy.
New Graphics : Distacat.
Known Bugs : none
Primary Textures: Wall - LITEBLU4 (scrolling), TANROCK2, GRAY5
Floor - GRASS1, FLOOR5_3
Ceiling - F_SKY1, FLOOR0_5
Weapons : 1 BFG, 1 Chicken Launcher, 1 Chain Gun,
4 Double Barrel Shotguns, 4 Single Barrel Shotguns,
1 Chainsaw.
Items : 1 Green Armor, 2 Berserks, 3 Barrels of Crap,
1 Blur Sphere.
Ammo : 3 Backpacks, 4 Ammo Clips, 3 Shotgun Shells,
7 Chickens, 2 Boxes of Ammo, 2 Boxes of Shells,
1 Box of Chooks, 1 Plasma Gun Packs.
Monsters : none
Health Potions: 5 groups of 3,
5 groups of 5,
2 groups of 10,
1 group of 30,
Armor Bonuses: 7 groups of 5,
1 group of 10,
2 groups of 15,
1 group of 30
Things to look out for:
2 Scrolling Exit Signs!
Chickens in a coop! and one that got away!
Fras, Level 7. Bob completed 6/22/1999 by Paul O'Neill
1 player version completed 1/1/2000 by Paul O'Neill
(1 player version edited 10/2001)
Editors : Wad Author version 1.30
Wintex version 4.3
Midi2Mus version 2.04
---------------------------------------------------------------------------
Map 8 This is not a level Fragrate: 0.00 Frags/min
This is not a deathmatch level. Either stand still and listen to
the nice music or take a step forward and move on to The Hub.
New Music : "My Way" by Frank Sinatra
Primary Textures: Wall - MARBLE1
Floor - FLOOR4_8
Ceiling - FLAT4
This is not a level completed 7/8/1999 by Jibberuski
Music Added 7/1999 by Paul O'Neill
Editors : DeeP 97
Wintex version 4.3
---------------------------------------------------------------------------
Level 9. The Hub Fragrate: 1.24 frags/min
The hub of the level is nearly unavoidable, but for
the best stuff you have to go the farthest from it.
New Music : "Summer Breeze" by The Isley Brothers and
"Black Water" by The Doobie Brothers
New Graphics : none
Known Bugs : none
Primary Textures: Wall - PIPEWAL1, WOOD3, BROWNHUG
Floor - DEM1_5, GRASS1, FLOOR7_1
Ceiling - MFLR8_2, F_SKY1
Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher,
2 Chain Guns, 1 Double Barrel Shotgun,
3 Single Barrel Shotguns, 1 Chainsaw.
Items : 1 Berserk.
Ammo : 3 Backpacks, 2 Ammo Clips, 2 Shotgun Shells,
2 Boxes of Shells, 1 Box of Chooks,
2 Plasma Gun Packs.
Monsters : 26 Commander Keens
Health Potions: 7 groups of 5,
1 group of 30.
Armor Bonuses: 2 groups of 7,
1 group of 20
Things to look out for:
Do you enjoy spending time in those long, dark, hallways that
bypass the Hub?? Well, YOU SHOULDN'T!!! The Hub is an important
part of the level both for getting health and armor and for
making it a more enjoyable high-frag level.
The best weapons tend to be farther from the Hub
Check out the lake. For once open sectors help more than they harm
Doom II mapmakers.(Or maybe this was replaced with Legacy water)
Exit Sign on a pole
You could easily get lost inside the hub. The Lamps are there to
help you orient yourself.
Fras Level 9. The Hub completed 7/7/1999 by Jerry P.
1 player version completed 1/5/2000 by Jerry P.
Editors : DeeP97
Wad Author
Wintex
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Level 10. To Petrograd! Fragrate: 1.15 frags/min
A level set around a Russian lake and fountain in both Winter and
Summer. You're not at Petrograd, but apparently from the title
you're heading there. It uses Boom to do some pretty cool stuff,
and therefore requires Legacy for play.
New Music : "Cavalry of the Steppes" by Lev Knipper
New Graphics : BFall1-4 are now Waterfall
Known Bugs : Thing bridges may require you to jump to get on. This
is a bug with the newest version of Legacy, not with
the level itself. Most have been replaced with Legacy
3d blocks.
The Boom line-to-line teleporters don't always work.
Again, this seems to be a bug in Legacy.
Primary Textures: Wall -
Floor - GRASS1, FWATER1
Ceiling - F_SKY1, FWATER1
Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 5 Chainguns,
13 Single Barrel Shotguns, 7 Two Barrel Shotguns,
2 Chainsaws
Items : 1 Berserk, 8 Barrels of Crap, 10 Flaming Barrels of Crap,
1 Invisible, 1 Computer Map, 96 Health Potions, 96 Armor
Bonuses.
Ammo : 8 Backpacks, 1 3pack of Ammo Clips, 9 Boxes of Bullets,
1 Pack of Shells, 12 Boxes of Shells, 32 Chickens,
6 Boxes of Chickens, 6 Energy Cell Packs
Monsters : 2 Commander Keens
Health Potions : 10 Single Health bonuses
2 groups of 3
4 groups of 5
2 groups of 10
1 group of 15
1 group of 25
Armor Bonuses : 10 single Armor bonuses
2 groups of 3
4 groups of 5
2 groups of 10
1 group of 15
1 group of 25
Things to look out for:
Slick changes of items/places between seasons
Some stuff ends up on top of the ice when the
lake freezes, other stuff just sits at the bottom.
Sometimes stuff is changed between Summer and Winter
Torches guide you through the line to line
Trees guide you along the "run" of the level
Don't worry about getting up on the ledge with
Cmdr. Keen. Nothing much up there.
Winter
- Fancy lighting
- Slippery Iced-over lake
- Can't get that pack of chooks on the iced
over exit.
Summer
- Fountain with a current
- Slick little exit hideaway
Boom Stuff: Current in River
Slippery Ice
Silent Teleporters
FrasL level 10. To Petrograd! started 11/1/2000 and completed
11/24/2000 by Paul O'Neill
1 player version completed 8/2001 by Paul O'Neill
Editors: WadAuthor
DeePsea
Wintex
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Level 11. Triple Decker Fragrate: 1.95 frags/min
Misnomer in Doom 2 as Doom 2 can't handle 3 paths on top of
each other. Doom Legacy can handle it, and does.
New Music : Original composition by Jerry P.
New Graphics : Reversed Brnsmal* textures
Known Bugs : Thing bridges may require you to jump to get on. This
is a bug with the newest version of Legacy, not with
the level itself. Most have been replaced with Legacy
3d blocks.
Primary Textures: Wall - BRNSMALC, BROWNHUG
Floor - FLOOR4_8, CIEL5_2
Ceiling - FLAT4
Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken Launcher,
2 Chain Guns, 1 Double Barrel Shotgun,
2 Single Barrel Shotguns, 1 Chainsaw.
Items : 1 Berserk, 1 Light Amplification Vizor
Ammo : 1 Backpack, 2 Shells x 2, 2 Clips x 2, 4 Chickens,
1 Energy Cell
Health Potions : 2 groups of 10
2 groups of 15
Armor Bonuses : 4 groups of 10
Things to look out for:
Two long hallways have limited access to each other
Watch for chickens down the hallway
Don't shoot chickens at the floor (Legacy version) shells and
bullets, however, can go through the false floors.
Fras Level 11. Triple Decker completed 3/13/2000 by Jerry P.
Doom2 version completed 6/21/2000 by Jerry P.
1 player version completed 7/14/2001 by Jerry P.
Editors : DeeP97
Wad Author
DeHacked
Wintex
---------------------------------------------------------------------------
Level 12: Krestovsky Circle Fragrate: 1.42 frags/min
Another Russian style level, this is set in a multi-floored
circular building on Krestovsky Island outside of Petrograd. You
must try to collect items and defeat your opponent as you are
quickly pushed around the center of the level.
New Music :"Waltz" from the Masquerade Suite by Aram Katchaturian
New Graphics : Russian flag
Known Bugs : None
Weapons : 1 BFG, 1 Plasma Gun, 3 Rocket Launchers, 3 Chainguns,
4 Super Shotguns, 4 Shotguns, 1 Chainsaw
Items : 1 Berserk, 1 Light Amplification Visor, 1 Invisible,
1 Computer Map, 20 Barrels, 3 Medical Kits, 65 Health
Potions, 20 Armor Bonuses, 1 Green Armor
Ammo : 3 Backpacks, 6 Shells, 5 Boxes of Shells,
1 Box of Bullets, 11 Rockets, 6 Boxes of Rickets,
2 Energy Cells, 1 Energy Pack.
Things to look out for:
Good stuff hidden in the walls
Fancy Russian flags with a lot of starch in them
Scrolling exit block
Centrifugal force pushes you toward the outside of the level
Paulie's sneaky way of getting the blocks to scroll
Fras Level 12: Krestovsky Circle started 7/30/2001 and completed
8/17/2001 by Paul O'Neill
Editors : Deepsea 11.1
WadAuthor
Wintex version 4.3
---------------------------------------------------------------------------
Level 13: Smard: The Hub's Revenge Fragrate: 1.43 frags/min
Well, you've played The Hub forward, backward, up, down,
sideways, and squareways, so much that now its back for
"revenge." This time, though, it's taken on a bit of a new look.
This level uses Legacy blocks for multi-level Legacy
deathmatching.
New Music : Don't know exactly what its called, but I think its from
the movie "Zorba the Greek" - Baklava? Nih!
New Graphics : None
Known Bugs : Node error in the Octagon room, cleverly disguised by
that big old tree. Shouldn't be a problem.
Weapons : 1 BFG, 1 Plasma Gun, 2 Chicken Launchers, 3 Chainguns,
4 Single barrel Shotguns, 2 Two-barrel Shotguns,
1 Chainsaw
Items : 1 Green Armor, 1 Berserk, 1 Light Amplification Visor,
1 Invisible
Ammo : 1 group of 2 Backpacks, 2 Ammo Clips, 1 Box of Bullets,
1 pack of Shells, 1 Two-pack of shells, 1 Box of Shells,
3 Chickens, 1 Box of Chickens, 1 Energy Cell,
1 Energy Cell Pack.
Health Potions : 2 groups of 5,
1 group of 30.
2 stimpacks.
2 medikits.
Armor Bonuses : 2 groups of 10.
1 green armor.
Things to look out for:
The return of a spiral staircase. These haven't been seen since
New.
One of the doors must be shot to be opened
From this hub, you can see almost all the level
Pseudorandom teleporter
Both non-exit switches *do* do stuff
Boom/Legacy stuff: Bridges
Moving Floors
Silent teleporters
Fras Level 13. Smard: The Hub's Revenge started 8/30/2000 and completed
11/16/00 by Jerry P.
Editors: WadAuthor
DeepSea
Wintex
---------------------------------------------------------------------------
Level 14: Petrograd Fragrate: 1.43 frags/min
You've finally arrived at Petrograd and can now enjoy the
diverse and interesting scenery as you hunt down your opponent.
Follow the long path that takes you around the level through the
green, brown, and brick hallways, or step off the path to ambush
your opponent, find some useful items, or admire the red,
yellow, and blue chickens. Just try to stay out of the water.
New Music :"Leshginka" by Anatoliy Liadov
New Graphics : Left and Right arrow switches (The arrow switches in Cube
were made first)
Known Bugs : Has been known to give an error citing "block has no back
link" when trying to enter the level.
Weapons : 2 Plasma Guns, 2 Rocket Launchers, 4 Chainguns,
5 Super Shotguns, 7 Shotguns, 1 Chainsaw
Items : 2 Berserks, 2 Invisibles,1 Computer map, 5 Medical Kits,
2 Stimpacks, 63 Health potions, 33 Armor Bonuses,
1 Green Armor
Ammo : 2 Backpacks, 2 Boxes of Bullets, 2 Boxes of shells,
12 Chickens, 1 Box of Chickens, 1 Energy pack,
2 Energy cells
Things to look out for:
Multicolored chickens.
Spiral staircase using blocks.
Controllable conveyor belts.
Brown hallways lead you from the water to the bricks.
Green hallways lead you from the water to the second floor.
Fancy arches.
Fras Level 14: Petrograd started 12/22/2001 and completed
1/11/2002 by Paul O'Neill
Editors : WadAuthor
DeepSea 11.1
Wintex version 4.3
---------------------------------------------------------------------------
Level 15: Cube Fragrate: 1.65 frags/min
Cube isn't only the most geometric level in Fras. It's the only
level to boast an elevator bridge. You can move it down to get
the rocket launcher, move it up to get the soul sphere, or put
it on the second-and-a-half floor to bug your opponent.
New Music : Music from "Columns" and Boss music from "Sonic 2"
New Graphics : Up and down arrow switches.
Known Bugs : We once broke the bridge, but now its fixed. Fixed good.
Weapons : 1 Rocket launcher, 2 Chainguns, 2 Super shotguns,
2 Shotguns, 1 Chainsaws.
Items : 1 Berzerk, 1 Soul Sphere, 3 Stimpacks, 1 Medikit.
Ammo : 2 Backpacks, 12 Shells, 1 Box of Shells, 12 Ammo Clips
1 Box of Bullets, 6 Rockets.
Health Potions : 1 group of 20
Armor bonuses : 2 groups of 20
Things to look out for:
To go down, you can use the stairs, but the chutes are quicker.
In the lava, the torches lead you to safety. Avoid the skulls.
Cube is the first level since Brick to have no sky.
Standing on top of the elevator bridge hurts. So why would you go
and stand on top of the elevator bridge? What are ya?
For fighting between floors, the Single barrel shotgun is actually
better than the Super shotgun.
Fras Level 15: Cube started 7/19/2001 and completed 7/27/2001
by Jerry P.
Editors: DeepSea
WadAuthor
Wintex
---------------------------------------------------------------------------
Level 16: Biffle Fragrate: 3.14 frags/min
Biffle is a tight level designed for high frags. Many shotguns
and few health bonuses help it to achieve its goal. An inner
pit is surrounded by a double looping hallway, with many
windows giving opportunities for shooting. It was named after
NASCAR driver Greg Biffle, who got his first Winston Cup win on
the night that the level was named.
New Music : "Hungarian Dance no. 1" by Johannes Brahms
New Sound : None.
New Graphics : PANEL10 - Wood with red panels
PANEL11 - Wood with black panels
Known Bugs : None.
Weapons : 2 Chicken launcher, 2 Chainguns, 2 Super Shotguns,
6 Regular shotguns, 1 Chainsaw
Items : 2 Medical Kits, 1 Stimpack, 1 Green Armor,
10 Health Potions, 2 groups of 5 Health Potions,
1 group of 5 Armor Bonuses, 1 Light Amp Visor
Ammo : 2 Backpacks, 4 Shotgun Shells, 3 Boxes of Shells,
2 Boxes of Bullets, 6 Chickens (Rockets),
1 Box of Chickens
Things to look out for:
This is the 16th map!
The only health is in the pit.
The level has many regular shotguns, so don't go off and be unarmed
Black paneled hallways are lower and closer to the pit.
Red paneled hallways are higher and farther from the pit.
FrasL Level 16: Biffle started 6/24/2003 and completed 10/29/2003
by Paul O'Neill
Editors: Wad Author
Wintex
---------------------------------------------------------------------------
Level 17: Distavator Fragrate: 1.02 frags/min
At the heart of this map is the 6-floor elevator that
operates pretty much like a real elevator. Only two pairs
of floors can be travelled between without the elevator.
New Music : "A Bag o' Rags" by W.R.McKanlass
New Sound : Elevator ding.
New Graphics : Floor numbers
Solid black
Known Bugs : Block back link deal again. Should work okay.
Stupid frozen players and floating imps in the elevator,
fixed with the newer versions of legacy. Otherwise, the
level can be played with the imps. The frozen players
are trouble, though.
(Don't use Legacy Beta 3 or earlier)
Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken launcher, 4 Chainguns,
1 Super Shotgun, 4 Regular shotguns, 1 Chainsaw
Items : 1 Invisible, 1 Medical Kit, 1 group of 2 Medical Kits,
4 Stimpacks, 1 Green Armor, 75 Health Potions,
60 Armor Bonuses, and featuring...
* * * * * * * * * * * * * * * * * * * * * * *
* 1 Super Extra-Fancy Floating Random Item! *
* * * * * * * * * * * * * * * * * * * * * * *
Ammo : 1 Group of 5 Backpacks, 3 Shotgun Shells,
1 Box of Shells, 3 Ammo Clips, 1 Box of Bullets,
2 Chickens (Rockets), 1 Box of Chickens, 1 Energy Cell.
Possible Random Items:
6% Stimpack 6% Shotgun 6% Backpack 5% LiteAmpVisors
5% Medikit 6% Chaingun 4% BulletBox 3% Berserk
5% HealthPotion 6% Chainsaw 4% ShellBox 2% Invisibility
5% ArmorHelmet 2% RocketLaunch 3% RocketBox 2% AutoMap
3% GreenArmor 2% PlasmaGun 3% ECellPack 1% Invulnerability
2% BlueArmor 2% SuperShotgun 6% Barrel
2% SoulShere 1% BFG 4% CommanderKeen
1% Megashere 2% TallTechPillar
Things to look out for:
Every so often, the elevator presses one of its own buttons!
(that's what puts the "dista" in Distavator)
A floating random thing?
A jump pad that must be charged using your health
Be like PacMan - Go off one side an onto the other
A switch at a dead end that does... something... heh heh.
FrasL Level 17: Distavator started 5/26/2002 and completed 9/18/2002
by Jerry P.
Editors: DeepSea
Wintex
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Level 18: Stuetz Fragrate: 1.30 frags/min
A grid of causeways with pits in the middle. Each pit has
different contents. Additional bridges cut through the pits.
Portions of Turks and New make reappearances. This level was
originally started by Paul O'Neill before Turks, and finished
by Jerry P. much later.
New Music : "Rubberband Man"
New Sound : None.
New Graphics : None.
Known Bugs : None.
Weapons : 1 BFG, 1 Plasma Gun, 2 Rocket Launchers, 8 Chainguns,
2 Super Shotguns, 12 Regular shotguns, 1 Chainsaw
Items : 1 Soul Sphere, 2 Medical Kits, 2 Stimpacks,
1 Green Armor, 24 Health Potions, 48 Armor Bonuses,
1 Computer Map, 1 Light Amp Visor
Ammo : 9 Backpacks, 2 Boxes of Shells, 1 Box of Bullets,
2 Boxes of Rockets, 2 Energy Packs
Things to look out for:
Safe deathmatch start rooms.
But once you leave, you're in a big open area with few placed to
hide.
Septagons? You bet!
FrasL Level 18: Stuetz started 5/1998 by Paul O'Neill
and completed 7/24/2010 by Jerry P.
Editors: Wad Author
Deep 97
DeepSea
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FRASL.WAD - 6/2016 update.
Levels created 6/1998 - 7/2010 by Paul O'Neill and Jerry P.
Endoom created 11/2000, modified 11/2015 by Jerry P.
Interpics created 12/2001- by Paul O'Neill and Jerry P.
Demos created 1/2002 by Paul O'Neill and Jerry P.
FrasL general update done 6/2016 by Jerry P.
Text file last updated 6/26/2016 by Jerry P.
Zipfile should include FrasL.wad and this text file