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Gore Galore (for DOOM 2)

   (4 reviews)

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About This File

This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun!

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Zahid

  
Surprisingly challenging map from 94's esp that cyberdemon and barons areas was very hard to beat due to all those trees and limited space ...this shouldn't be in DM section due to its size.and it got highly enjoyable solo playability with nice ammo,health and monsters balance...a blast from past

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Unknown date

  
I imagine this being awful in deathmatch - it's too large and fiddly - but it's fun in single-player. There's a good balance of ammo and health, and although it looks like arse it plays well because there's lots of action.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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