Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Europa 3 - The Dark Side of Vrack

   (16 reviews)

About This File

A fairly detailed map for Doom2. Inspired by Fredik Johansson's incredible Vrack series. This map may cause a lot of problems on slower computers. If your computer is slower than PII 200 Mhz, don't even try to play this level, sorry :\

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Lightning Hunter

  
A lot of effort obviously went in to the creation of this map. The detailing is incredibly epic, and so is the scale of the map. The game play is a bit slaughter-festy, however. There could have been better ambushes than just some teleporting monsters and behind-the-door monsters. The map is most definitely worth a look, despite these flaws.

Share this review


Link to review
TimeOfDeath

  
cool

Share this review


Link to review
Guest

Unknown date

  
Not as good as first and second part. Good design but boring gameplay. 3/5.

Share this review


Link to review
Guest

Unknown date

  
Now this map kicks ass dude. Awsome job with detail and gameplay. I played it on UV and had a real fun time. Nice large detailed outdoor areas with lots to see. Your going to want and run it with a newer computer because of all the detail.4/4/07

Share this review


Link to review
Guest

Unknown date

  
This is a great map! It's challenging, with a high monster count and some wide open areas where dozens of them attack you from all sides. And it's beautiful, too, with great architecture, very nice details, creating the atmosphere that only the best Doom maps can evoque. As to the fairness, this map is much more balanced than it's predecessor. Monsters, ammo and goodies are dispensed perfectly, in a way that it's never too easy and never unfair. 4.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Just as good as the other two Europa's. It simply rocks! I like how you got inspired from Vrack, but you could still create an oringinal level that looks quite different from the Vrack series (I am one of the many who love that series, BTW). Just as I said in the review of Europa 2, you are an absolute genius, Erik Alm. Keep it up!

Share this review


Link to review
Guest

Unknown date

  
A staple Alm bad, but a little disapointing compared to the previous two Europas.

Share this review


Link to review
Guest

Unknown date

  
This is dated March 2003. It's a big, detailed, masculine space station in the modern style, with 400+ monsters. Starts off with a tricky trap, and then there's an ace fight on a space platform. This forms the meat of the level - there's a short nip back into the complex, then a hangar, then back to the platform. The difficulty is surprisingly mild, you have lots of space and ammo, and you can run past the final final battle, but overall it's great fun.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...