Text File
THE CHAOS CREW presents
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C A V E R N S of D A R K N E S S
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Title : Caverns of Darkness
Files : COD.exe, COD.wad, CODLEV.wad, KEYS.csc
Author : The Chaos Crew
Members : G.B. Jackson, Joel Murdoch,
: Christopher Lutz, Lord Nokturnus,
: Emil Brundage, Justus Johnson
Homepage : http://www.doomworld.com/chaoscrew
Feedback : chris_lutz@hotmail.com
Description : A partial conversion for DOOM II
: The story is available on the Chaos
: Crew website
Additional Credits to : id Software (duh)
: Team TNT for the BOOM engine
: Lee Killough and James Haley for
: additional coding support
: Gothic DM Team, Nick Baker, and
: Roger Ritenour for graphics
: www.DoomWorld.com for hosting
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* Credits *
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Director / Project Leader: G.B. (Greg) Jackson
Engine Coder: Joel Murdoch
Original Music: Justus Johnson
Map 1: "Surface" : Christopher Lutz
Map 2: "Six Feet Under" : Lutz
Map 3: "Hell & High Water" : Lutz
Map 4: "Hydrosfear" : Nokturnus
Map 5: "Command Control" : Emil Brundage
Map 6: "Periditions Abyss" : Lutz
Map 7: "Lava Processing" : Lutz
Map 8: "The Pit" : Lutz
Map 9: "Hellmine" : Nokturnus
Map 10: "Caverns of Darkness" : Lutz
Secret 1: "Symbol of Grace" : Lutz
Secret 2: "The Stand" : Lutz
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* Play Information *
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Sourceport : COD Engine (based off BOOM/MBF)
Game : Doom 2
Levels : M01 - M12
Single Player : Yes
Cooperative : No
Deathmatch : No
Difficulty Settings : Yes
New Weapons: : Yes - if found, press 'H' to activate
New Sounds : Yes
New Graphics : Yes (See Additional Credits)
New Music : A few new tunes
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* Construction *
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Base : New levels from scratch.
Editors used : All sorts
Known Bugs : None that we know of
Build Time : W-A-Y too long
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* To Run Caverns of Darkness *
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Unzip this file into your DOOM II directory (or unzip to new
directory and copy in doom2.wad), and then simply run COD.EXE.
Caverns of Darkness requires COD.EXE, COD.WAD, CODLEV.WAD, and
DOOM2.WAD to run correctly.
To quote Joel Murdoch --
"It should work anywhere so long as:
- No default.cfg in directory
- There's a doom2.wad in the directory or DOOMWADDIR environment
variable is set
- Works best without asetup.exe, allegro.cfg and no Allegro
environment variables set. These should only be used if the
engine initially can't get sound to work on it's own.
Also, the engine works best when you restart in DOS mode. If you
can't do that and it won't work in Windows then you're outta
luck till James finishes the Windows version of Eternity
(which shouldn't be too far away)."
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* Copyright / Permissions *
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You may distribute this .WAD freely, provided you include all
the files included in with this .TXT file. For permission to
modify these levels, please contact the individual level authors
(e-mail addresses can be found on the Chaos Crew homepage).
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