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BIG GUNS for DOOM II v1.9 (Advanced port NOT required)

   (5 reviews)

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About This File

Medium sized level packed with monsters, set somewhere in hell. Built for single player. Let me know what you think. (goto website for Doom-God version of this wad. Demos included)

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Memfis

  
A cute monster blaster level with overall pleasant visuals. Probably seemed rather radical at the time, now it's just relaxing and enjoyable. There is a bullshit moment with a crusher trap near the end.

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Unknown date

  
friggin awesome - 5

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Unknown date

  
I regretfully inform you all (and Mr. Dick) that this wad makes basic Doom2 crash in the room with the BFG (an "out of visplanes" error), despite the claim that an advanced engine is not needed.

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Unknown date

  
This is a playable dungeon-style level from 2002, with an emphasis on mass carnage. You start with a rocket launcher, which remains your basic weapon, and in the cramped surroundings it is tricky to avoid a friendly fire incident. You get 512 baddies of assorted toughness. It's quite tense, because one wrong step and bam, you blow yourself up. A bit tedious at time (automatic rocket fire into crowds of demons) but therapeutic.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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