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AliensDoom 2.0

   (4 reviews)

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About This File

12 YEARS AFTER THE LV-426 INCIDENT

Weyland-Yutani Bio-Weapons Research Labs on Dulceron, a planet in the 5th quadrant of the Mutari System (only 25 light years from earth) have discovered another source for the aliens which destoryed the colony on LV-426. Contact was lost with the Labs days after their transmission. You, a Colonial Marine, have been sent in with your troops to find, and destroy the aliens.
Upon your arrival, you find that the labs have been all but destroyed. Bodies lie everywhere, and before you know it, you and your team are attacked. Not by aliens, but by Weyland-Yutani employees in power loaders who do not want you to destroy their research. After you deal with the few that you encounter, most of your squad is suddenly killed in an alien attack. As you run down the corridor, you can hear their screams fading into the distance.
After trying to avoid aliens, facehuggers, disgruntled employees, and evil marines, you run into the ducts, to formulate your plan.

Now, it is just you. And you have to get out and blow the place....

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joe-ilya

  
Everything is broken, sprites were decent enough.

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Guest

  
This must be the alpha version, oh well. ~0/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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