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The DIG

   (4 reviews)

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This is a nice blast-away level with some good design elements and great areas. Be especially careful in the central island, it has some nice almost-270 degrees crossfire. Move around quick and don't stay in one place! A rather simple system of teleporters can get nasty and pretty surprising if you'll let some of those monsters on them.

This level was inspired by a LucasArts game called 'The DIG'. As far as I remember, it has five small islands around a big one and at certain points in the game you had to acheive certain things in order to send a ray of light (? not sure) from each island to the big center island.

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Pro.

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i liked it

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This is dated January 1997. It's a brightly-lit miniature town, broken into tiny little levels that you visit one at a time. It has a pleasant, old-fashioned design, and the monsters are packed fairly tight; against it, you have absolutely masses of health, and it seems unfair to put a power-up at the bottom of an inescapable pit. It's also yet another level where a cyberdemon spends his leisure time standing underneath a crusher.

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5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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