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Rhea 3 Alpha Version

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About This File

Ah Rhea 3. The third map in my Rhea series of Doom2 maps. I started this map around the time Half-Life was released, as being inspired by HLs arcitecture. I orginally wanted to create my own megawad called "The Rhea Conspricy", but as I one man project started during my highschool years, that never happened.

So when I discovered the Doom community was "thriving" I decided to create and small hub based episode instead. But "Real Life" and sheer laziness killed that swiftly. It was suppose to be my own personal end-all-be-all of Doom projects that I had planned. This map was planned to be the central hub for the Rhea3 complex. Six maps (including this one) were to make up the massive station of the Rhea3 complex.

Well, as one can see that isn't happening any time soon. Anyway, I've final decided to quit beating the proverbile dead horse and call it quits for Rhea3 and let it die peacefully.

But instead I have decided to share it with the community in the hopes that it map find a home in a wad somewhere.

I only have a few projects left that I really want to finish such as my FreeDoom maps (2 and 9), Chainsaws and Boomsticks Single Player, and another semi-unanounced project called "Hate"

Well I hope somebody can put this to good use, since I never really did. (I may do something with it someday but only time will tell.)

Please read the Copyrights/Permissions section for more details.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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