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sin

   (9 reviews)

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A gothic map for zdoom 1.23 or higher.

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Guest

  
Good scenaries, good difficulty but what the hell with those blind enemies?

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Unknown date

  
you're dopy...5/5

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Unknown date

  
This is dated July 2002. It's bulked up with 3mb of music which just drones on tediously. You fight 143 baddies in a gothic castle; like a lot of gothic castle levels the textures are atmospheric but the rooms are basically square and simple. There are a couple of good fights. The monsters tend to just stand there waiting for you to attack them, and the ending is just another switch. The atmosphere isn't bad though, but it needed a polish.

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Unknown date

  
the monsters act dopy and its confusing 2/5

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Unknown date

  
I like this map. It looks good, plays good, the detail and lighting are top notch and it gets pretty atmospheric at points as well. Take it all around, a damn fine map. Download it.

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Unknown date

  
The monsters act blind. What the hell is with that? Other than the dumb monsters I thought this was pretty good. 8/26/07

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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