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This DooM Add-On Need DooM Legacy To Run Properly Or At All. (version 1.32 beta4, or later)
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Title : Ni'mRoD - IXNAY on the HOMBRE
Filename : NimRoD.wad Nimrod.txt Nimrod_team.txt
Author : UNHOLY software
Email Address : ebola_kaell@home.se
Homepage : Http://www.doomworld.com/Unholy
Misc. Author Info : Go to our homepage.
Description : This PC was from the beginning meant
to be mainly DM maps for up to 32 players
DeathMatch, as it progressed though it
became mainly focused on SP and COOP. Some
DM features are included but some maps are
very poorly supported for this. Map01-04
should be the best though.
There's some new monsters aswell as 7
all new weapons.
Other files by author : Lots from the different authors. But I
can't be arsed to list it-
Other stuff coming up : Island
Credits : Read Nimrod_team.txt
A huge thanks to everyone in the Ni'mrod team. Your efforts really made a change.
How to join the UNHOLY
software team : Report any intrest to our E-mail at: ebola_kaell@home.se
(as if anyone ever would)
Doom Models:
SGDOOM: These were the very first Dooms to be made. The Crew felt that they
had to have a security in form of Dooms and used the test models to do them,
since these were the first attempts they didn't come out very good all of them.
Some of them are even to stupid to put on automatic fire on their AK 500s.
Those who got the brains to do so are put as high security guards (HSG)
STRDOOM: The Stormtroopers were the main goal behind the project. The
initial intention was to make soldiers that could take more fire and carry
more and heavier equipment than teh regular human marines.
The STRs are getting more advanced all the time, with new implants and
upgrades of old ones. Some of the most advanced are being promoted to
Commanders (CSTR) of their group or even of a complex.
Every group is on 8 to 4 members. Depending on where the group is stationed.
AMGDOOM: The Sargs (Zombified Sarg call themself Zarg) were never really
supposed to be made. However, as the technology advanced the scientists
started work on a new Doom, with denser armor but yet fast enough for
intence combat.
Later versions of the Sargs got the possability to remove the mayhem-gun
and replace it with a mechanic hand. This cause the Sargs was very clumsy
withtheir mayhem-gun always waving over the breakfast table.
Explanations of short terms:
SGDOOM = Security Guard Doom
HSGDOOM = High Security Guard Doom
STRDOOM = StormTroopeR Doom
CSTRDOOM = Commanding StormTroopeR Doom
AMGDOOM = Assault MachineGun Doom (aka Sarg, or as Zombie, Zarg)
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* Play Information *
Source Port : DOOM Legacy. v1.32 Final or later. (nothing else will work... No really)
Game : DOOM II
Levels # : 01-10
Single Player : Yes (Ended up being the primary design)
Cooperative 2-4 Player : Yes (Very fun too)
Deathmatch 2-4 Player : Yes (Depends on the map.)
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Removed : Yes
* Construction *
Base : New levels from scratch
editor(s) used : Deth, WadAuthor, Deepsea, BSP, Zennode, lvlinfo, Wintex, Deutex, need I go on?
Known Bugs : Some.
1. Never try to save in map03. It will corrupt you savegame.
2. Doing a ingame netgame joining in map03 will cause the joinee to not
see anything of value to him. His vision will get back to normal if you
warp to map03 though(using the consol), or just exit the map.
* Copyright / Permissions *
Authors May Absolutely NOT use this add-ons stuff to their own projects.
If you do we will do something about it. And it won't be pleasant.
You MAY distribute this Add-on, provided you include this file, with
no modifications.
You MAY distribute this Add-on in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files
intact and it's free of any charge (even for the cost of the disk).
You MAY distribute this Add-on as long as it's free of charge
unless you got a permission from the UNHOLY Software.
This material is copyrighted (c) by UNHOLY software 1998-2000
* Where to get this WAD *
Our homepage: Http://www.doomworld.com/unholy
ftp://3darchives.in-span.net/pub/idgames/ and it's mirrors.
Thanks to Steven McGranahan aka StroggOnMeth, he's a big reason to why Nimrod is what it is.