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The Living End.

   (14 reviews)

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A big level with wide & outsized segments & parts. This is my 7th level, with a very interesting lift at the end! You have been killed accidentally and you think that you could have lived a long time still, so when you hear about a gateway to the living world at the end of River Styx, you ask Artimus, one of your anccestors, for a boat and set for this gateway, a dangerous place called "The Living End".

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Zalewa

  
Sandboxy map with basic detail. It's enjoyable, although you may find yourself backtracking a lot after finding keys and teleporters throw you into places where you don't want to be. The door leading to an exit look like a switch that will lower a lift you're standing on and thus can be missed.

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Guest

  
Challenging! Not bad design. Layout is really good.

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printz

  
Really awesome.

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Guest

Unknown date

  
Great hellish map dude!

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Guest

Unknown date

  
good but you copy cated the same name that id software did that could of pisted them off

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Unknown date

  
I played this on skill 2 by mistake, and it was very easy. Maybe the map is more interesting on higher skill levels, but I couldn't bother to test it, because the ambience is not very detailed, though not too ugly either. It's a typical nineties map with some tech rooms and large outdoor areas with rocks and water. 2.5/5 -Milian

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Unknown date

  
Far too difficult to find ANY keys...Knocks it right down.

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Unknown date

  
Very good, and funny the final lift

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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