Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

MOOD: DOOM behind the Looking Glass

   (3 reviews)

Guest

About This File

This nice little utility lets you see any DOOM level with the eyes of Alice during her journey in the World behind the Looking Glass.

Explore the familiar DOOM levels that have changed in a queer way: in this new world, left is right, and right is left. Wherever you used to take a left turn, you would have to take a right turn. Very queer. It's sort of hard, too, to always keep in mind that what's used to be at your left will appear at your right, and the other way round. Try it. It's fun. :)

Now, if you are getting *curiouser and curiouser*, here's how MOOD works. It changes the level data in the DOOM.WAD file or any other .WAD file you specify so that all the walls in a map are flipped over the X-axis. Well, the actual algorithm is a bit more complex; you can check out the source code if you like, it's pretty straightforward and well-commented (in Russian ;-)

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
I tried this with Galaxia and yes, it was very strange. This is a good novelty tool, unlike slige.

Share this review


Link to review
Guest

Unknown date

  
I initially thought this would be a colour pallet hack with psychedelic colours, I was wrong. It mirrors the levels on the horizontal (hence the name MOOD)- making for some interesting game-play. If you think you know all the doom levels, then try this. I also tried it on a single level and it erased the data in that wad without question so use backups. It worked fine on Requiem. 4/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...