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Simphony of Death

   (25 reviews)

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A level full of traps, tricks and secret places. This is my 2nd level, and has a gigantic theatre in the middle. You must force the Cyberdemon and his orchestral crew to play the symphony of death to weaken them a bit, then finish the rest yourself. Then you will be able to finish the game.

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VGamingJunkie

  
Pretty good WAD! I like the whole gimmick with the Cyberdemon and the monsters infighting being dubbed an orchestra. https://www.youtube. com/watch?v=oLDdUmhx y54

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slyverssj

  
https://www.youtube. com/watch?v=fsfnBlS5 HWw

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Guest

  
Isn't this one of the maps Mattbratt stole for his infamous level pack? Anyways, this is an average map that has good gameplay. 4/5

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Guest

Unknown date

  
5/5 dude keep it on

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
Simply great, and the most favorite in your pack. Keep it on. -Moti

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Guest

Unknown date

  
This is an avarage end-90ies map, medium-sized, not overly detailed but not too bare either. I liked the big room with the Cyberdemon on one side and dozens of monsters on the other, however it was a bit tedious to initialize the infights again and again. Only after all monsters were dead, I've discovered the invulnerability sphere that I didn't need anymore then. Some secrets are very hard to find, but I think this is typical for Sphagne's maps. 3/5 -Milian

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Guest

Unknown date

  
1 star - Awful

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Guest

Unknown date

  
Damn that thing is long, but nice traps and tricks, it scared the shit out of me to hear the caco hiss as it was biting my back side. 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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