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Southern Cross

   (25 reviews)

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Nine E1 style maps.

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Guest

Unknown date

  
absolute sexness, *****

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Guest

Unknown date

  
reminds me of final doom nice job 5/5

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Guest

Unknown date

  
I was disappointed with this. The map design is simple to the point of being minimalist, with lots of plain, square rooms and wide corridors. It's a kind of Ikea Doom, very tasteful and clean, although a bit dull. There's plenty of action against mostly weak monsters, including some from Doom 2. What with the sound effects, it reminded me of Playstation Doom's unornamented versions of the E1 levels. The final level is well-presented but a pushover.

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Guest

Unknown date

  
Plays like the Gold Edition; however, this version is very, very basic on architecture. 4/5 for the wad but unless you're craving "true" oldschool in all aspects play scge.zip instead.

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Guest

Unknown date

  
To the last reviewer Go and play the Gold edition if you want more detail chump..... http://www.doomworld .com/idgames/index.p hp?id=12578

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Guest

Unknown date

  
Not bad, lacks detail but fun to play.

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dg93

Unknown date

  
I like this wad a lot. It definitely deserves more recognition. 5/5

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Guest

Unknown date

  
^There is an edition with better looking architecture and at least equally good gameplay: scge.zip

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Guest

Unknown date

  
Very Good

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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