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Redux.wad

   (12 reviews)

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About This File

A little WAD ive been working on for a while, comprising of six tough but fair maps in a modern theme, intended as the first episode of a megawad. It's my first release so go easy. Just slap it in your doom directory along with the .gwa file if you can make use of it, and get going.

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Guest

Guest

  
some fights are uninspired, later maps are confusing because of missing variations in design; layout is interesting and in general good, good lighting - a solid wad 3.5*

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Doomkid

  
The map layouts for map01 and map02 are actually great, it's just the awful brown textures all over that kill it. Spend a little time retexturing these and you'd have a super solid mini-wad.

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Guest

Unknown date

  
I had a go at this six-map set. Map01 bored me. It looks very spartan, like something from 1995, and the gameplay feels as if you're constantly running down a corridor to flick a switch that opens a door that leads to a corridor that leads to a switch etc. Map02 is similar but it's a techbase; Map03 is the same again but it's a sewer, Map04 crates etc. They're all elaborate and decently designed, but the gameplay is just monotonous.

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Guest

Unknown date

  
shit

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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