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Doom Aesthetics Mod

   (7 reviews)

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About This File

Tired of the standard Doom weapons? Heard that zombie death sound over a billion times already? Want a few different enemies in your experience? THIS IS YOUR WAD!

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Guest

Unknown date

  
I love that BFG sound.

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Guest

Unknown date

  
This should really be in the "combos" directory; it's a lot of new graphics and sounds. The resources are borrowed from elsewhere, and as a consequence the wad is indistinguishable from a hundred similar weapon replacements. It even has the "Aliens" door sound that was common back in 1995. Dated 2002, but seems much older.

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Guest

Unknown date

  
I agree.

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TheMightyHeracross

Unknown date

  
An MSPaint SSG replacement, bad muzzle flash on that Doom Alpha rifle, Blood cultist sounds for the imps, and some resources that were UNCREDITED (i.e. Duke Nukem RL). Sorry, WildWeasel, but this .wad was very, VERY disappointing.

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Guest

Unknown date

  
(self-review) In retrospect, this really isn't that great of a WAD, and I wish I hadn't released it (but I'd like to leave it here now, because it's a piece of history and proof that anybody can improve over time). -Weasel

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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