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I Dunno

   (11 reviews)

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This is my Freedoom map. I never had anything reviewed in the newstuff chronicles thingy on Doomworld, and I figure it'll be a while before Freedoom is released. This is the standalone version so you don't need the Freedoom wad to play it, tho it couldn't hoit.

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Unknown date

  
OR YOU COULD JUST PLAY FREEDOOM

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WOW! Every megawad usually has one map that really makes you say that (Town of the Dead in Requiem, Darkdome in Eternal Doom, etc.), and this is it for FreeDoom. An atmosphere of total desolation seeps out of every linedef of this grim map (you MUST extract the map25 music from FreeDoom before playing this). There are a few too many damaging floors for my taste, but otherwise no complaints. Get on your knees and worship it in its cold, dreadful majesty! Worship, damn you! 5/5 --Woolie

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One of Cyb's best. Congradulations, Cyb!!

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I'm not impressed.

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Guest

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OMG THIS IS GREAT!! 4500059/5- grim reaper

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Guest

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i dont no if it is won of his BEST wads but it is still a good wad 4/5

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Great. 5/5

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Cyb, you're FUCKING GENIUS! How you do it? It's PERFECT! 46573567653735676384 8763/1 -Noilted

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Well. I don't like when you get SSG so late in the game, however it's not really needed earlier. Besides some crampy rooms with damage sectors are pretty annoying. But the map is fun overall and the detail is great. 4/5 - Zalewa

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Wow! ! ! 5/5-- SSWolfenSie :)

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This is a pretty cool map man. I like how you can play it more than one way. One of the last things I did was get the yellow skull key. I could have picked it up right away but I chose to hold off until I had more ammo. I like levels that allow you to do that. Also this livel was a really good challenge on UV. I think what makes it hard is that you can choose what way you would like to go. 4/26/07

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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